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General Tabletop Discussion
*Pathfinder & Starfinder
Where to put Odd Spell-Casters: Bard, Witch, etc?
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<blockquote data-quote="grimslade" data-source="post: 5788743" data-attributes="member: 6061"><p>The witch/warlock may not be a D&D staple but it is a fantasy staple that should be explored in a future option book or DDI. The concept of a pact based caster is good and should be explored more.</p><p>Power sources have been with us since Gygax and Arneson split clerics, fighting-men and magic-users. The problem is not with the concept but the execution. If each power source has an analogous power, there is no difference, it is just flavor text. Power sources should refine and define differences between the classes. </p><p>I think the oddball classes should be spun off into options. I love the bard in all its crazy incarnations but its difficulty in pinning down between editions means it needs more space than a basic rule book can give. The witch/warlock needs to be combined with more thematic elements than can be dealt with so to the option train it goes.</p><p> The druid is a class with a funky subsystem of its own: wildshape. Otherwise the druid operates like a normal divine caster. I think there is space to address wildshape in the basic rules. If the basic rules have polymorph and shapechange as spells, they can handle wildshape. I think druid can be in the basic rules, but would really shine in a wild or primal options book.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5788743, member: 6061"] The witch/warlock may not be a D&D staple but it is a fantasy staple that should be explored in a future option book or DDI. The concept of a pact based caster is good and should be explored more. Power sources have been with us since Gygax and Arneson split clerics, fighting-men and magic-users. The problem is not with the concept but the execution. If each power source has an analogous power, there is no difference, it is just flavor text. Power sources should refine and define differences between the classes. I think the oddball classes should be spun off into options. I love the bard in all its crazy incarnations but its difficulty in pinning down between editions means it needs more space than a basic rule book can give. The witch/warlock needs to be combined with more thematic elements than can be dealt with so to the option train it goes. The druid is a class with a funky subsystem of its own: wildshape. Otherwise the druid operates like a normal divine caster. I think there is space to address wildshape in the basic rules. If the basic rules have polymorph and shapechange as spells, they can handle wildshape. I think druid can be in the basic rules, but would really shine in a wild or primal options book. [/QUOTE]
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Community
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Where to put Odd Spell-Casters: Bard, Witch, etc?
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