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<blockquote data-quote="alsih2o" data-source="post: 348956" data-attributes="member: 4790"><p>the p.c.'s don't kow each other yet when-</p><p></p><p> the ferry they are all crossing a river on has it's rope snapped by aquatic baddies.</p><p></p><p> they are all included in an old adventurers will</p><p></p><p> they are seperately hired to thin the thieves at a carnival</p><p></p><p> a contest is held between localities, the city/towns can send teams...the team that returns the largest rack of horn, gem and pack of herd animals wins</p><p></p><p> a halfling caravan with some gnomish goods comes thru for a shopping day, and is attacked</p><p></p><p> each needs the local swamp (for spell materials, training, furs or such) and it starts to dry up</p><p></p><p> they are brought in from different areas for militery service, but the war ends as they arrive at a staging point</p><p></p><p> shipments stop from the local mine, where the dwarven fighting trainer and the local wizard who sells material components live, each feels the need to investigate</p><p></p><p> 5 drunken barbarians who met at said inn sart trashing the place...for days</p><p></p><p> several (gnollish, orcish, kobold, mad gnomish, etc, etc) whole up in the town center tower with bows, someone has to remove them</p><p></p><p> the local monastery sends a monk to hire a crew to help him deliver a message of importance...and dies of a sucking chest wound after 1 days travel</p><p></p><p></p><p> and the solution seems easier if they just work together.</p></blockquote><p></p>
[QUOTE="alsih2o, post: 348956, member: 4790"] the p.c.'s don't kow each other yet when- the ferry they are all crossing a river on has it's rope snapped by aquatic baddies. they are all included in an old adventurers will they are seperately hired to thin the thieves at a carnival a contest is held between localities, the city/towns can send teams...the team that returns the largest rack of horn, gem and pack of herd animals wins a halfling caravan with some gnomish goods comes thru for a shopping day, and is attacked each needs the local swamp (for spell materials, training, furs or such) and it starts to dry up they are brought in from different areas for militery service, but the war ends as they arrive at a staging point shipments stop from the local mine, where the dwarven fighting trainer and the local wizard who sells material components live, each feels the need to investigate 5 drunken barbarians who met at said inn sart trashing the place...for days several (gnollish, orcish, kobold, mad gnomish, etc, etc) whole up in the town center tower with bows, someone has to remove them the local monastery sends a monk to hire a crew to help him deliver a message of importance...and dies of a sucking chest wound after 1 days travel and the solution seems easier if they just work together. [/QUOTE]
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