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Where to start with Mystara?
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<blockquote data-quote="Velderan" data-source="post: 9778272" data-attributes="member: 7038056"><p>I ran a campaign set in the 2e Karameikos material back in the 90s. It's worth noting the products released were all during TSR's fixation with releasing a CD in the boxed set tied to a prompt for which track to play for each encounter. If you buy the PDF on DriveThruRPG they don't include the files for them, though the books do include a summary of what the track narrates so they're still usable and it's probably for the best since the tracks make some assumptions about how an encounter begins that might not align with how your game plays out anyhow.</p><p></p><p>Here's the 2 adventures I've played:</p><ul> <li data-xf-list-type="ul"><a href="https://www.drivethrurpg.com/en/product/17349/night-of-the-vampire-2e" target="_blank">Night of the Vampire</a> - 1st level adventure shockingly revolving around a vampire set in Karameikos, though the location could easily be wherever you want. Good adventure if your players enjoy social interactions and combat being completely unwinnable if it were to happen.</li> <li data-xf-list-type="ul"><a href="https://www.drivethrurpg.com/en/product/17351/hail-the-heroes-2e" target="_blank">Hail the Heroes</a> - Also a 1st level adventure and IMO the much better option to start a campaign in Mystara with. It puts the party in a race to recover an ancient religious artifact and leans into some faction play, which does a good job of setting the tone for a campaign that explores the tension between the Thyatian and Traladaran people of the region.</li> </ul><p></p><p>Neither of the adventures above would be significantly altered if you decided to use the setting in the earlier timelines presented in the Gazetteer series, so if you want to play 2e and use the older setting lore it isn't too hard to make those adjustments.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9778272, member: 7038056"] I ran a campaign set in the 2e Karameikos material back in the 90s. It's worth noting the products released were all during TSR's fixation with releasing a CD in the boxed set tied to a prompt for which track to play for each encounter. If you buy the PDF on DriveThruRPG they don't include the files for them, though the books do include a summary of what the track narrates so they're still usable and it's probably for the best since the tracks make some assumptions about how an encounter begins that might not align with how your game plays out anyhow. Here's the 2 adventures I've played: [LIST] [*][URL='https://www.drivethrurpg.com/en/product/17349/night-of-the-vampire-2e']Night of the Vampire[/URL] - 1st level adventure shockingly revolving around a vampire set in Karameikos, though the location could easily be wherever you want. Good adventure if your players enjoy social interactions and combat being completely unwinnable if it were to happen. [*][URL='https://www.drivethrurpg.com/en/product/17351/hail-the-heroes-2e']Hail the Heroes[/URL] - Also a 1st level adventure and IMO the much better option to start a campaign in Mystara with. It puts the party in a race to recover an ancient religious artifact and leans into some faction play, which does a good job of setting the tone for a campaign that explores the tension between the Thyatian and Traladaran people of the region. [/LIST] Neither of the adventures above would be significantly altered if you decided to use the setting in the earlier timelines presented in the Gazetteer series, so if you want to play 2e and use the older setting lore it isn't too hard to make those adjustments. [/QUOTE]
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