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Where was 4e headed before it was canned?
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<blockquote data-quote="Tony Vargas" data-source="post: 7643958" data-attributes="member: 996"><p>Pretty sure, yeah. </p><p>There seemed zero impetus after the PH to add martial classes or complete the martial 'grid' - indeed, the whole "we're not just grid-filling here" thing was strictly in response to 'hey, no martial controller?' because there was nothing else missing from said metaphorical grid at the time.</p><p></p><p>I think we'd've seen all 4 roles covered by Shadow & Elemental, with full classes, if the 4e direction had continued. So, PH4 might've had, say Assassin(Striker, w/'Shrouds' - obviously, it was already in DDI), Illusionist*(controller), Necromancer*(leader), & IDK Doomguard or something, just because (I mean, I'd've never imagined the Warden before they pulled that out of nowhere to stand at the corner of Primal & Defender). PH5 Elemental could've just been, by, well, element, since there's 4 of em: Earth(defender), Water (leader), Air (controller), and Fire (striker) - they could've gone full-'bender on us, or, like I feel HotEC kinda did, a bit, rip off Jim Butcher's Allera.</p><p></p><p></p><p>* before HotFL, there weren't wizard 'specialists' like the Illusionist, Necromancer, Abjurer, etc... so I'd feel OK misappropriating the names for hypothetical purposes. A Shadow-Source illusionist wouldn't be a wizard specializing in illusions spells, but a shadow-caster who uses the interplay of light and shadow to deceive the senses. A Shadow Necromancer wouldn't be an arcane specialist, but would channel the dark powers of undeath associated with the Shadowfell… to empower his allies and even make them rise & keep fighting when apparently slain...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7643958, member: 996"] Pretty sure, yeah. There seemed zero impetus after the PH to add martial classes or complete the martial 'grid' - indeed, the whole "we're not just grid-filling here" thing was strictly in response to 'hey, no martial controller?' because there was nothing else missing from said metaphorical grid at the time. I think we'd've seen all 4 roles covered by Shadow & Elemental, with full classes, if the 4e direction had continued. So, PH4 might've had, say Assassin(Striker, w/'Shrouds' - obviously, it was already in DDI), Illusionist*(controller), Necromancer*(leader), & IDK Doomguard or something, just because (I mean, I'd've never imagined the Warden before they pulled that out of nowhere to stand at the corner of Primal & Defender). PH5 Elemental could've just been, by, well, element, since there's 4 of em: Earth(defender), Water (leader), Air (controller), and Fire (striker) - they could've gone full-'bender on us, or, like I feel HotEC kinda did, a bit, rip off Jim Butcher's Allera. * before HotFL, there weren't wizard 'specialists' like the Illusionist, Necromancer, Abjurer, etc... so I'd feel OK misappropriating the names for hypothetical purposes. A Shadow-Source illusionist wouldn't be a wizard specializing in illusions spells, but a shadow-caster who uses the interplay of light and shadow to deceive the senses. A Shadow Necromancer wouldn't be an arcane specialist, but would channel the dark powers of undeath associated with the Shadowfell… to empower his allies and even make them rise & keep fighting when apparently slain... [/QUOTE]
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