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General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
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<blockquote data-quote="Garthanos" data-source="post: 7645237" data-attributes="member: 82504"><p>Another example I built a character who is a Bloodwright she is a Vampire who restrains her hunger with self discipline (wisdom is a huge deal for her) ... but her hunger leaks out and affects her allies they smell the blood of their enemies. And their attacks against enemies she tags heal them as the blood touches their skin and the life force of the enemies escapes into their auras. She sees her allies as her "children"</p><p></p><p>I went through and renamed many of her powers in character builder, but they are actually mechanically unchanged from the core mechanics.</p><p></p><p>Her comrades succor ritual involves blood actually flowing between her allies</p><p></p><p>She has a heavily dipped Templar theme Darksun without any sort of reflavoring.</p><p></p><p>Mechanically she is a longtooth shifter and she has some vampirism feats but her class in 4e is mechanically a Hybrid Cleric / Invoker. She isn't even trained in religion.</p><p></p><p><strong>I picked her abilities to fit her concept</strong></p><p></p><p>Sierrah Bloodwright, level 11</p><p>Longtooth Shifter, Cleric|Invoker, Blood Healer</p><p>Hybrid Cleric: Battle Cleric's Lore</p><p>Covenant Manifestation: Manifestation of Malediction</p><p>Hybrid Invoker: Hybrid Invoker Will</p><p>Blood Drain: Blood Drain Strength</p><p>Background: Wandering Duelist (Wandering Duelist Benefit)</p><p></p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 11, Dex 11, Int 14, Wis 21, Cha 10.</p><p></p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 10, Dex 10, Int 13, Wis 16, Cha 9.</p><p></p><p></p><p></p><p></p><p>AC: 29 Fort: 22 Reflex: 19 Will: 24</p><p>HP: 62 Surges: 6 Surge Value: 15</p><p></p><p></p><p>TRAINED SKILLS</p><p>Intimidate +13, Insight +15, Arcana +12, Endurance +12, Nature +15</p><p></p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Bluff +5, Diplomacy +5, Dungeoneering +10, Heal +10, History +7, Perception +10, Religion +7, Stealth +5, Streetwise +5, Thievery +5, Athletics +12</p><p></p><p></p><p>FEATS</p><p>Learned Spellcaster: Ritual Caster</p><p>Level 1: Vampiric Heritage</p><p>Level 2: Learned Spellcaster</p><p>Level 4: Healer's Implement</p><p>Level 6: Night's Sight</p><p>Level 8: Battle Healer</p><p>Level 10: Restful Healing</p><p>Level 11: Benevolent Templar</p><p></p><p></p><p>POWERS</p><p>Dark Sun: Thought Projection</p><p>Hybrid at-will 1: Bleeding Hunger</p><p>Hybrid at-will 1: Visions of Blood</p><p>Hybrid encounter 1: Calling a Blood Hunt</p><p>Hybrid daily 1: Blood Tears</p><p>Hybrid utility 2: Sanguine Lending</p><p>Hybrid encounter 3: Fearsome Command</p><p>Hybrid daily 5: Servitude in Death</p><p>Hybrid utility 6: Shared Endurance</p><p>Hybrid encounter 7: Rain of Blood</p><p>Hybrid daily 9: Baleful Admonishment</p><p>Hybrid utility 10: Umbral Soul</p><p></p><p></p><p>ITEMS</p><p>Magic Wyvernscale Armor +3, Cloak of Displacement +2, Adventurer's Kit, Holy Symbol, Lifestealer Morningstar +3</p><p>RITUALS</p><p>Comrades' Succor, Endure Elements, Feat of Strength, Animal Messenger, Banish Vermin, Gravesight, Inquisitive's Eyes, Last Sight Vision, Mindshape Warwing Drake, Portal Jump, Affect Normal Fire, Transfer Enchantment, Shadow Bridge, Simbul's Conversion, Spirit Fetch</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7645237, member: 82504"] Another example I built a character who is a Bloodwright she is a Vampire who restrains her hunger with self discipline (wisdom is a huge deal for her) ... but her hunger leaks out and affects her allies they smell the blood of their enemies. And their attacks against enemies she tags heal them as the blood touches their skin and the life force of the enemies escapes into their auras. She sees her allies as her "children" I went through and renamed many of her powers in character builder, but they are actually mechanically unchanged from the core mechanics. Her comrades succor ritual involves blood actually flowing between her allies She has a heavily dipped Templar theme Darksun without any sort of reflavoring. Mechanically she is a longtooth shifter and she has some vampirism feats but her class in 4e is mechanically a Hybrid Cleric / Invoker. She isn't even trained in religion. [B]I picked her abilities to fit her concept[/B] Sierrah Bloodwright, level 11 Longtooth Shifter, Cleric|Invoker, Blood Healer Hybrid Cleric: Battle Cleric's Lore Covenant Manifestation: Manifestation of Malediction Hybrid Invoker: Hybrid Invoker Will Blood Drain: Blood Drain Strength Background: Wandering Duelist (Wandering Duelist Benefit) FINAL ABILITY SCORES Str 21, Con 11, Dex 11, Int 14, Wis 21, Cha 10. STARTING ABILITY SCORES Str 16, Con 10, Dex 10, Int 13, Wis 16, Cha 9. AC: 29 Fort: 22 Reflex: 19 Will: 24 HP: 62 Surges: 6 Surge Value: 15 TRAINED SKILLS Intimidate +13, Insight +15, Arcana +12, Endurance +12, Nature +15 UNTRAINED SKILLS Acrobatics +5, Bluff +5, Diplomacy +5, Dungeoneering +10, Heal +10, History +7, Perception +10, Religion +7, Stealth +5, Streetwise +5, Thievery +5, Athletics +12 FEATS Learned Spellcaster: Ritual Caster Level 1: Vampiric Heritage Level 2: Learned Spellcaster Level 4: Healer's Implement Level 6: Night's Sight Level 8: Battle Healer Level 10: Restful Healing Level 11: Benevolent Templar POWERS Dark Sun: Thought Projection Hybrid at-will 1: Bleeding Hunger Hybrid at-will 1: Visions of Blood Hybrid encounter 1: Calling a Blood Hunt Hybrid daily 1: Blood Tears Hybrid utility 2: Sanguine Lending Hybrid encounter 3: Fearsome Command Hybrid daily 5: Servitude in Death Hybrid utility 6: Shared Endurance Hybrid encounter 7: Rain of Blood Hybrid daily 9: Baleful Admonishment Hybrid utility 10: Umbral Soul ITEMS Magic Wyvernscale Armor +3, Cloak of Displacement +2, Adventurer's Kit, Holy Symbol, Lifestealer Morningstar +3 RITUALS Comrades' Succor, Endure Elements, Feat of Strength, Animal Messenger, Banish Vermin, Gravesight, Inquisitive's Eyes, Last Sight Vision, Mindshape Warwing Drake, Portal Jump, Affect Normal Fire, Transfer Enchantment, Shadow Bridge, Simbul's Conversion, Spirit Fetch [/QUOTE]
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