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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where was 4e headed before it was canned?
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<blockquote data-quote="Umbran" data-source="post: 7787329" data-attributes="member: 177"><p>So, I was there in the 80s, playing the game. I don't feel like my personal experience is somehow lacking, that I need to accept your assertion of "the ethos" to me. Nor do I have to accept your assertions of what my mindset is, or what I am imagining. Please keep your discussion to what I express, not what I think beyond those expressions.</p><p></p><p></p><p></p><p>With respect, I reject your version of the ethos, and suggest my own: Nobody really knew what they were doing, and made things up as one-off rulings, with no concern for consistency.</p><p></p><p>On day, lava does X damage. Next module, it gives a save, and does Y damage. You try a thing, the GM makes up a ruling on the spot - but it did not become a new rule. Typically, it was considered a one-off, and the GM forgot what they decided before, and came up with a new ruling the next time you try the same thing, and they didn't match.</p><p></p><p></p><p></p><p>Yeah, today, we have an ethos that games ought to be well-designed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Less glibly - the thing you seem to be missing in this is that "it was the ethos" does not make it magically work for everyone.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7787329, member: 177"] So, I was there in the 80s, playing the game. I don't feel like my personal experience is somehow lacking, that I need to accept your assertion of "the ethos" to me. Nor do I have to accept your assertions of what my mindset is, or what I am imagining. Please keep your discussion to what I express, not what I think beyond those expressions. With respect, I reject your version of the ethos, and suggest my own: Nobody really knew what they were doing, and made things up as one-off rulings, with no concern for consistency. On day, lava does X damage. Next module, it gives a save, and does Y damage. You try a thing, the GM makes up a ruling on the spot - but it did not become a new rule. Typically, it was considered a one-off, and the GM forgot what they decided before, and came up with a new ruling the next time you try the same thing, and they didn't match. Yeah, today, we have an ethos that games ought to be well-designed. :p Less glibly - the thing you seem to be missing in this is that "it was the ethos" does not make it magically work for everyone. [/QUOTE]
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Where was 4e headed before it was canned?
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