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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where was 4e headed before it was canned?
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<blockquote data-quote="Imaro" data-source="post: 7787725" data-attributes="member: 48965"><p>Funnily enough I'm not seeing this in my own game or the various streams I've watched of D&D 5e. Granted anecdotal and all but when you start talking about "more often than not..." I would expect something to back that claim up unless it's stand in for... in the games I've played...</p><p></p><p>I don't think one has to have an understanding of the math in order to avoid garbage games if the group has a strong understanding of the genre and tropes they are trying to emulate in their games. Actions that buy into and emulate these will be possible/easier... actions that don't will be harder/impossible. </p><p></p><p></p><p></p><p>Yeah I haven't really witnessed this phenomenon (though I'm sure it happens just not sure it's as common as you seem to want to portray it as)... However I have witnessed the phenomenon where a player totally disregards or isn't knowledgeable of the inspirations, tropes and genres being drawn on and he's trying to play Goku or Vegeta in a LotR-esque or Sword and Sorcery-esque setting and thus his "creativity" which is clashing violently with what everyone else at the table has bought into is being squashed.</p><p></p><p></p><p></p><p>I think people like the idea of magic... that's why almost all of the 5e classes have spells. Two of the most influential fantasy media in recent years LotR and Harry Potter feature tons of magic (both subtle and flashy) and even GoT has it's fair share (again both subtle and flashy) interspersed across it's seasons. When I've introduced D&D to new people (irregardless of edition) more tend to want some kind of magic than to be totally mundane, IMO the designers recognized this and gave the majority of people and new gamers what they wanted... it's pretty simple.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7787725, member: 48965"] Funnily enough I'm not seeing this in my own game or the various streams I've watched of D&D 5e. Granted anecdotal and all but when you start talking about "more often than not..." I would expect something to back that claim up unless it's stand in for... in the games I've played... I don't think one has to have an understanding of the math in order to avoid garbage games if the group has a strong understanding of the genre and tropes they are trying to emulate in their games. Actions that buy into and emulate these will be possible/easier... actions that don't will be harder/impossible. Yeah I haven't really witnessed this phenomenon (though I'm sure it happens just not sure it's as common as you seem to want to portray it as)... However I have witnessed the phenomenon where a player totally disregards or isn't knowledgeable of the inspirations, tropes and genres being drawn on and he's trying to play Goku or Vegeta in a LotR-esque or Sword and Sorcery-esque setting and thus his "creativity" which is clashing violently with what everyone else at the table has bought into is being squashed. I think people like the idea of magic... that's why almost all of the 5e classes have spells. Two of the most influential fantasy media in recent years LotR and Harry Potter feature tons of magic (both subtle and flashy) and even GoT has it's fair share (again both subtle and flashy) interspersed across it's seasons. When I've introduced D&D to new people (irregardless of edition) more tend to want some kind of magic than to be totally mundane, IMO the designers recognized this and gave the majority of people and new gamers what they wanted... it's pretty simple. [/QUOTE]
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Where was 4e headed before it was canned?
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