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Where was 4e headed before it was canned?
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<blockquote data-quote="pemerton" data-source="post: 7788311" data-attributes="member: 42582"><p>I don't agree with this.</p><p></p><p>The only point of resemblance that I see is the need for judgement. Beyond that I don't see any resemblance at all. In 5e D&D there is the need to maintain some sort of in-ficiton relationship between magic and non-magic, and the need to maintain the integrity of the resource system, and the need to have some sense of probabilities to ensure that the difficulty is verisimiltudinous. These are the break points for the system (as it has been articulated by various posters in this thread who are advocating for its freeform character).</p><p></p><p>None of those sorts of pressures operate in Cthulhu Dark. It has no break points in this sense.</p><p></p><p>Which is one reason why I find the idea of 5e = freeform extremely odd.</p><p></p><p>A more complex system than Cthulh Dark but still one which is far more freeform than 5e in part because of the lack of break point issues is Prince Valiant.</p><p></p><p>In Cthulhu Dark nothing turns on this. Different tables can set that dial differently and nothing will matter. Whereas in 5e, because of the above-mentioned break points, it matters a great deal.</p><p></p><p>4e's solution is DCs-by-level. In the context of skill challenges this includes advice on the distribution of hard and medium and easy DCs within a skill challenge of a given complexity.</p><p></p><p>It's not as elegant as (say) HeroQuest revised but it's quite different from 5e.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7788311, member: 42582"] I don't agree with this. The only point of resemblance that I see is the need for judgement. Beyond that I don't see any resemblance at all. In 5e D&D there is the need to maintain some sort of in-ficiton relationship between magic and non-magic, and the need to maintain the integrity of the resource system, and the need to have some sense of probabilities to ensure that the difficulty is verisimiltudinous. These are the break points for the system (as it has been articulated by various posters in this thread who are advocating for its freeform character). None of those sorts of pressures operate in Cthulhu Dark. It has no break points in this sense. Which is one reason why I find the idea of 5e = freeform extremely odd. A more complex system than Cthulh Dark but still one which is far more freeform than 5e in part because of the lack of break point issues is Prince Valiant. In Cthulhu Dark nothing turns on this. Different tables can set that dial differently and nothing will matter. Whereas in 5e, because of the above-mentioned break points, it matters a great deal. 4e's solution is DCs-by-level. In the context of skill challenges this includes advice on the distribution of hard and medium and easy DCs within a skill challenge of a given complexity. It's not as elegant as (say) HeroQuest revised but it's quite different from 5e. [/QUOTE]
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Where was 4e headed before it was canned?
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