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General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
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<blockquote data-quote="Hussar" data-source="post: 7788803" data-attributes="member: 22779"><p>I did have to thank you [USER=48965]@Imaro[/USER] for introducing me to the new phrase "gonzo realism". Now THAT'S some seriously interesting semantic twisting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> But, no, you cannot go outside the box because the DM defines the box, and your answer to my "outside the box" was a flat "no". You can justify it all you like, "keeping genre" for example, but, again, that's 100% YOUR interpretation of the genre. The player has zero say in the matter. But my 1st level wizard can do exactly what I wanted him to do - jump up the wall - any time he wants. True, he can't do it many times. But, again, how often is "many times I want to speed up a wall" actually going to come up? The whole "all day long" red herring falls apart when you realize that the majority of skill checks are one and done and you don't really need to do it again.</p><p></p><p></p><p></p><p>Silence plus knock. Done. Strategically place the silence spell to block the sound. And, oh look, Silence is a ritual.</p><p></p><p></p><p>Pass Without A Trace. Invisiblity. 10000 other options.</p><p></p><p></p><p>Wow, that's REALLY stretching/.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7788803, member: 22779"] I did have to thank you [USER=48965]@Imaro[/USER] for introducing me to the new phrase "gonzo realism". Now THAT'S some seriously interesting semantic twisting. :p But, no, you cannot go outside the box because the DM defines the box, and your answer to my "outside the box" was a flat "no". You can justify it all you like, "keeping genre" for example, but, again, that's 100% YOUR interpretation of the genre. The player has zero say in the matter. But my 1st level wizard can do exactly what I wanted him to do - jump up the wall - any time he wants. True, he can't do it many times. But, again, how often is "many times I want to speed up a wall" actually going to come up? The whole "all day long" red herring falls apart when you realize that the majority of skill checks are one and done and you don't really need to do it again. Silence plus knock. Done. Strategically place the silence spell to block the sound. And, oh look, Silence is a ritual. Pass Without A Trace. Invisiblity. 10000 other options. Wow, that's REALLY stretching/. [/QUOTE]
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Where was 4e headed before it was canned?
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