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General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
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<blockquote data-quote="Campbell" data-source="post: 7788830" data-attributes="member: 16586"><p>As a GM I do not really enjoy having to make constant judgement calls about what a martial character is capable of. I can handle it in a game like Blades in the Dark where that is all I have to manage and there are tools to handle it hygienically, but in a modern iteration of Dungeons and Dragons where the focus is on overcoming challenges I do not want to be determining the efficacy of character prowess on the fly. I would much rather focus on building challenges and seeing how characters overcome them. </p><p></p><p>My favorite part of Pathfinder 2 is that they gave each skill a clear conceptual place and spells actually interact with the skill system. I adore the fact that there are things skills can do that magic just cannot and things spells can do that skill users cannot. </p><p></p><p>I want to be able to run a game where I set challenges in front of players with no clear idea how they will overcome those challenges. I want to be legitimately surprised how things work out. I want us all to play a game. I do not want to be the game.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7788830, member: 16586"] As a GM I do not really enjoy having to make constant judgement calls about what a martial character is capable of. I can handle it in a game like Blades in the Dark where that is all I have to manage and there are tools to handle it hygienically, but in a modern iteration of Dungeons and Dragons where the focus is on overcoming challenges I do not want to be determining the efficacy of character prowess on the fly. I would much rather focus on building challenges and seeing how characters overcome them. My favorite part of Pathfinder 2 is that they gave each skill a clear conceptual place and spells actually interact with the skill system. I adore the fact that there are things skills can do that magic just cannot and things spells can do that skill users cannot. I want to be able to run a game where I set challenges in front of players with no clear idea how they will overcome those challenges. I want to be legitimately surprised how things work out. I want us all to play a game. I do not want to be the game. [/QUOTE]
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Where was 4e headed before it was canned?
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