Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7788864" data-attributes="member: 16586"><p>More so.</p><p></p><p>They clearly define uses for skills with costs in terms of the action economy or time and required fictional positioning. There are clearly defined consequences for each success level. DCs are clearly defined, but in some cases require GM judgement, but they provide guidance on how to determine them if that is the case.</p><p></p><p>Then there are a number of Skill Feats which extend on the skills. Like normally someone can only Make An Impression on a single character which requires a minute of conversation and will adjust their attitude up one level if a success, two levels if a critical success, or down one if a critical failure. There is a Diplomacy Skill Feat called Group Impression that makes it so you can Make An Impression on more people at once. At Legendary Proficiency you can Make An Impression on up to 25 people.</p><p></p><p>This allows for different trade offs between spells and skills. </p><p></p><p>Charm can make a single target Friendly really quick and they will remain friendly as long as you are not hostile towards them, but wears off as soon as the spell fades. Cast in a higher level slot you can maintain it as long as you devote the spell slot to keeping Charm active on the target. However you still need to use the Request use of Diplomacy to get them to do something they would not normally do.</p><p></p><p>A high level Diplomacy specialist can have a more permanent impact on NPC attitude and sway more people at once, make more outrageous requests without impacting the DC, and at very high levels can Make An Impression within the space of a combat round.</p><p></p><p>The cool thing is that these skill feats allow different characters to specialize in different uses of a given skill and it should bear out in play. Every character is granted a skill feat roughly every other level. Rogues are real skill specialists and get one every level. </p><p></p><p>Skills like Stealth, Deception, Intimidate, and Athletics can have a direct impact on combat encounters. Athletics is used for all the special combat maneuvers like Shove, Grapple, Trip, and Disarm. These go directly against either Fortitude DC or Reflex DC and are pretty good. Feint is an Deception check against Perception DC that makes a target Flat Footed against your next attack. It costs one action. Demoralize is an Intimidate check against Will DC that can inflict the Frightened condition. It also costs one action.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7788864, member: 16586"] More so. They clearly define uses for skills with costs in terms of the action economy or time and required fictional positioning. There are clearly defined consequences for each success level. DCs are clearly defined, but in some cases require GM judgement, but they provide guidance on how to determine them if that is the case. Then there are a number of Skill Feats which extend on the skills. Like normally someone can only Make An Impression on a single character which requires a minute of conversation and will adjust their attitude up one level if a success, two levels if a critical success, or down one if a critical failure. There is a Diplomacy Skill Feat called Group Impression that makes it so you can Make An Impression on more people at once. At Legendary Proficiency you can Make An Impression on up to 25 people. This allows for different trade offs between spells and skills. Charm can make a single target Friendly really quick and they will remain friendly as long as you are not hostile towards them, but wears off as soon as the spell fades. Cast in a higher level slot you can maintain it as long as you devote the spell slot to keeping Charm active on the target. However you still need to use the Request use of Diplomacy to get them to do something they would not normally do. A high level Diplomacy specialist can have a more permanent impact on NPC attitude and sway more people at once, make more outrageous requests without impacting the DC, and at very high levels can Make An Impression within the space of a combat round. The cool thing is that these skill feats allow different characters to specialize in different uses of a given skill and it should bear out in play. Every character is granted a skill feat roughly every other level. Rogues are real skill specialists and get one every level. Skills like Stealth, Deception, Intimidate, and Athletics can have a direct impact on combat encounters. Athletics is used for all the special combat maneuvers like Shove, Grapple, Trip, and Disarm. These go directly against either Fortitude DC or Reflex DC and are pretty good. Feint is an Deception check against Perception DC that makes a target Flat Footed against your next attack. It costs one action. Demoralize is an Intimidate check against Will DC that can inflict the Frightened condition. It also costs one action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
Top