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General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
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<blockquote data-quote="Campbell" data-source="post: 7788986" data-attributes="member: 16586"><p>What particular features of Fifth Edition make it a big tent game in a way that other games are not?</p><p></p><p>Is there something in particular that makes it more amenable to house ruling than say games like Apocalypse World or Blades in the Dark? Both of those games include sections on how to modify the game and have spawned innumerable hacks - games that utilize their mechanics for completely different purposes.</p><p></p><p>Here's my take: Fifth Edition is a well designed game that is tuned very well for challenge oriented play and light mechanical engagement with reward systems and player side tools that encourage that. Character classes are tuned so they are very good at the things they are supposed to be good at and not good at the things they are not supposed to be good at. I do not see in any way that it is meaningfully less focused than any indie game. Only differently focused and it is focused on something that is more broadly popular.</p><p></p><p>Some of this feels like magical thinking to me. Fifth Edition is a strong game that excels at delivering a particular experience. Why would you want to deny that?</p></blockquote><p></p>
[QUOTE="Campbell, post: 7788986, member: 16586"] What particular features of Fifth Edition make it a big tent game in a way that other games are not? Is there something in particular that makes it more amenable to house ruling than say games like Apocalypse World or Blades in the Dark? Both of those games include sections on how to modify the game and have spawned innumerable hacks - games that utilize their mechanics for completely different purposes. Here's my take: Fifth Edition is a well designed game that is tuned very well for challenge oriented play and light mechanical engagement with reward systems and player side tools that encourage that. Character classes are tuned so they are very good at the things they are supposed to be good at and not good at the things they are not supposed to be good at. I do not see in any way that it is meaningfully less focused than any indie game. Only differently focused and it is focused on something that is more broadly popular. Some of this feels like magical thinking to me. Fifth Edition is a strong game that excels at delivering a particular experience. Why would you want to deny that? [/QUOTE]
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Where was 4e headed before it was canned?
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