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D&D Older Editions
Where was 4e headed before it was canned?
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<blockquote data-quote="Campbell" data-source="post: 7789307" data-attributes="member: 16586"><p>Sure. The population of players who play games that are not D&D derivatives is smaller, but I do not see how that speaks to diversity of play or how flexible the games are in play. All of that speaks to the size of the play culture. It does not meaningfully address diversity of play or ability to use the game for dramatically different purposes. Diversity and population size are not meaningfully correlated.</p><p></p><p>This does not bear out to my actual lived experiences of playing games like Apocalypse World where I do not have an monster stats or combat rules to hide behind or Blades in the Dark where what magic is capable of gets defined through play. When Vincent Baker released Apocalypse World and everyone remarked on the GM section John Harper was like isn't that just how you GM. I mean it is not like I become this different person when I run Apocalypse World rather than say Pathfinder or I belong to some insular bubble. We are all part of a larger hobby and bring our experiences with us.</p><p></p><p>Nearly every GM of a game like Blades has been a GM of many other games, often one or several of the games sprung from Dungeons and Dragons. There are different expectations, but not more narrow ones. My experiences running games like Blades has informed my GMing of Fifth Edition and the opposite is also true.</p><p></p><p>Like I am honestly perplexed here. All systems our is a way to structure the conversation that forms play. Every game I play that handles things like the GM role or what part of the game we use mechanics for or when we go to the mechanics exposes me to new techniques and helps me improve my skills as a GM. Stuff like soft and hard GM moves from Apocalypse World or countdown clocks from Blades become tools in my toolbox for hacking and running other games. Just like 10 minutes turns from B/X are another tool in my toolbox when I need them. Sometimes I run games straight because I like trying on new techniques and seeing how everything works.</p><p></p><p>I don't care about system over the play experience. I care about system because I deeply care about the play experience.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7789307, member: 16586"] Sure. The population of players who play games that are not D&D derivatives is smaller, but I do not see how that speaks to diversity of play or how flexible the games are in play. All of that speaks to the size of the play culture. It does not meaningfully address diversity of play or ability to use the game for dramatically different purposes. Diversity and population size are not meaningfully correlated. This does not bear out to my actual lived experiences of playing games like Apocalypse World where I do not have an monster stats or combat rules to hide behind or Blades in the Dark where what magic is capable of gets defined through play. When Vincent Baker released Apocalypse World and everyone remarked on the GM section John Harper was like isn't that just how you GM. I mean it is not like I become this different person when I run Apocalypse World rather than say Pathfinder or I belong to some insular bubble. We are all part of a larger hobby and bring our experiences with us. Nearly every GM of a game like Blades has been a GM of many other games, often one or several of the games sprung from Dungeons and Dragons. There are different expectations, but not more narrow ones. My experiences running games like Blades has informed my GMing of Fifth Edition and the opposite is also true. Like I am honestly perplexed here. All systems our is a way to structure the conversation that forms play. Every game I play that handles things like the GM role or what part of the game we use mechanics for or when we go to the mechanics exposes me to new techniques and helps me improve my skills as a GM. Stuff like soft and hard GM moves from Apocalypse World or countdown clocks from Blades become tools in my toolbox for hacking and running other games. Just like 10 minutes turns from B/X are another tool in my toolbox when I need them. Sometimes I run games straight because I like trying on new techniques and seeing how everything works. I don't care about system over the play experience. I care about system because I deeply care about the play experience. [/QUOTE]
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