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General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
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<blockquote data-quote="Imaro" data-source="post: 7789674" data-attributes="member: 48965"><p>I think it's relevant and creates a difference in play and how adjudication of DC's is approached.</p><p></p><p>In 5e I am setting an actual objective difficulty for the hardest tasks in the game world... they will be that difficulty for a 1st level character and they will be that difficulty for a 20th level character and some of the higher ones are attainable by low level characters with the right attributes, skill bonuses and possibly magic.</p><p></p><p>In 4e I am setting a relative difficulty to the players power so I am not in fact setting an objective Very Hard DC, I am setting a DC for what I believe is hard relative to a X level character. What is moderately hard for a 1st level character is childs play for a 20th level character and what is moderately hard for a 20th level character is impossible for a 1st level character.</p><p></p><p>IMO this not only creates a difference in how play takes place in the world... Players in 5e know that unless a DM calls out a task as impossible or nearly impossible... even at low levels they have a chance to accomplish tasks that would be Very Difficult even for 20th level characters. It also means the DM when adjudicating a task has to think in terms of the game world as a whole.</p><p></p><p>In 4e a player knows there are tasks that while easy for a 30th level character are beyond any attempt they could make (thought honestly most DM's aren't going to ever even consider them since the DC's they would use are relative). Also a DM in 4e is adjudicating not what is easy/moderate/hard in terms of the gameworld but in terms of a level X character in the gameworld.</p><p></p><p></p><p>EDIT: Personally I find 4e's system less intuitive... I have 30 levels over which I have to not only think in terms of what is easy/moderate/hard for an X level character (where level isn't even a real in game world attribute) but also if I want consistency in my 4e gameworld as a whole... I have to keep at least a broad idea of what my previous rulings have been across levels so I'm not screwing up the overall world difficulty as well.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7789674, member: 48965"] I think it's relevant and creates a difference in play and how adjudication of DC's is approached. In 5e I am setting an actual objective difficulty for the hardest tasks in the game world... they will be that difficulty for a 1st level character and they will be that difficulty for a 20th level character and some of the higher ones are attainable by low level characters with the right attributes, skill bonuses and possibly magic. In 4e I am setting a relative difficulty to the players power so I am not in fact setting an objective Very Hard DC, I am setting a DC for what I believe is hard relative to a X level character. What is moderately hard for a 1st level character is childs play for a 20th level character and what is moderately hard for a 20th level character is impossible for a 1st level character. IMO this not only creates a difference in how play takes place in the world... Players in 5e know that unless a DM calls out a task as impossible or nearly impossible... even at low levels they have a chance to accomplish tasks that would be Very Difficult even for 20th level characters. It also means the DM when adjudicating a task has to think in terms of the game world as a whole. In 4e a player knows there are tasks that while easy for a 30th level character are beyond any attempt they could make (thought honestly most DM's aren't going to ever even consider them since the DC's they would use are relative). Also a DM in 4e is adjudicating not what is easy/moderate/hard in terms of the gameworld but in terms of a level X character in the gameworld. EDIT: Personally I find 4e's system less intuitive... I have 30 levels over which I have to not only think in terms of what is easy/moderate/hard for an X level character (where level isn't even a real in game world attribute) but also if I want consistency in my 4e gameworld as a whole... I have to keep at least a broad idea of what my previous rulings have been across levels so I'm not screwing up the overall world difficulty as well. [/QUOTE]
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