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General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
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<blockquote data-quote="Campbell" data-source="post: 7791981" data-attributes="member: 16586"><p>Generally there are no clear dividing lines between class feats and skill feats. Both have options that are primarily used in Exploration Mode and Encounter Mode. Encounter mode, initiative, and action economy are also not just used for combat encounters. They can also be used for social encounters, handling traps, and action scenes like chases. Some encounter mode feats are designed more for social encounters. Some things like Demoralize are useful in both social and combat encounters.</p><p></p><p>Generally the only thing that separates a class feat from a skill feat is that a class feat reinforces the themes and core competencies of that class while skill feats extend on a skill's uses and themes that go along with it. For Rangers feats can include things like snares, monster knowledge, and tracking as well as combat and action adventure oriented abilities. One of the Hunter's Edge choices is actually oriented to exploration and social encounters. Some skill feats like Titan Wrestler are exclusively combat oriented while some like Swift Sneak are useful in multiple modes of play and encounter types where some like Impressive Performance are exclusively not combat oriented.</p><p></p><p>In general there are no lines.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7791981, member: 16586"] Generally there are no clear dividing lines between class feats and skill feats. Both have options that are primarily used in Exploration Mode and Encounter Mode. Encounter mode, initiative, and action economy are also not just used for combat encounters. They can also be used for social encounters, handling traps, and action scenes like chases. Some encounter mode feats are designed more for social encounters. Some things like Demoralize are useful in both social and combat encounters. Generally the only thing that separates a class feat from a skill feat is that a class feat reinforces the themes and core competencies of that class while skill feats extend on a skill's uses and themes that go along with it. For Rangers feats can include things like snares, monster knowledge, and tracking as well as combat and action adventure oriented abilities. One of the Hunter's Edge choices is actually oriented to exploration and social encounters. Some skill feats like Titan Wrestler are exclusively combat oriented while some like Swift Sneak are useful in multiple modes of play and encounter types where some like Impressive Performance are exclusively not combat oriented. In general there are no lines. [/QUOTE]
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Where was 4e headed before it was canned?
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