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General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
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<blockquote data-quote="pemerton" data-source="post: 7792201" data-attributes="member: 42582"><p>I'm just lost as to how this is any different in 5e from 4e. Here is some text from p 178 of the 4e PHB:</p><p></p><p style="margin-left: 20px">The DM tells you if a skill check is appropriate in a given situation or directs you to make a check if circumstances call for one.</p><p></p><p>That said, I don't think that either 4e or 5e is very well-suited to running a game set in the world of Happy Days. The game elements speak of both speak to an entirely different genre of fiction.</p><p></p><p>So I went back to my example. There's a para of scene-setting info and two paras about fallout. Here's the actual resolution:</p><p></p><p style="margin-left: 20px">The fighter-cleric had succeeded at Dungeoneering (the closest in 4e to an engineering skill) and Diplomacy (to keep his dwarven artificers at the forge as the temperature and magical energies rise to unprecedented heights). The wizard had succeeded at Arcana (to keep the magical forces in check). But the fighter-cleric failed his Religion check - he was praying to Moradin to help with the process, but it wasn't enough. So he shoved his hands into the forge and held down the hammer with brute strength! (Successful Endurance against a Hard DC.) His hands were burned and scarred, but the dwarven smiths were finally able to grab the hammer head with their tongs, and then beat and pull it into its new shape.</p><p></p><p>So you're saying that the idea of making a check to work a magical forge and to keep the artificers going; of a check to keep magical forces in check; of a check for prayer (which failed); and then a check to hold the artefact in place in the forge; is "needlessly busy"? And "more complicated than it needed to be"?</p><p></p><p>How do non-combat things like this work out in your game?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7792201, member: 42582"] I'm just lost as to how this is any different in 5e from 4e. Here is some text from p 178 of the 4e PHB: [INDENT]The DM tells you if a skill check is appropriate in a given situation or directs you to make a check if circumstances call for one.[/INDENT] That said, I don't think that either 4e or 5e is very well-suited to running a game set in the world of Happy Days. The game elements speak of both speak to an entirely different genre of fiction. So I went back to my example. There's a para of scene-setting info and two paras about fallout. Here's the actual resolution: [INDENT]The fighter-cleric had succeeded at Dungeoneering (the closest in 4e to an engineering skill) and Diplomacy (to keep his dwarven artificers at the forge as the temperature and magical energies rise to unprecedented heights). The wizard had succeeded at Arcana (to keep the magical forces in check). But the fighter-cleric failed his Religion check - he was praying to Moradin to help with the process, but it wasn't enough. So he shoved his hands into the forge and held down the hammer with brute strength! (Successful Endurance against a Hard DC.) His hands were burned and scarred, but the dwarven smiths were finally able to grab the hammer head with their tongs, and then beat and pull it into its new shape.[/INDENT] So you're saying that the idea of making a check to work a magical forge and to keep the artificers going; of a check to keep magical forces in check; of a check for prayer (which failed); and then a check to hold the artefact in place in the forge; is "needlessly busy"? And "more complicated than it needed to be"? How do non-combat things like this work out in your game? [/QUOTE]
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