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General Tabletop Discussion
D&D Older Editions
Where was 4e headed before it was canned?
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<blockquote data-quote="Manbearcat" data-source="post: 7792265" data-attributes="member: 6696971"><p>One thing on “Freeform RPGing”:</p><p></p><p>In the games that I know of that are called Freeform games, there is an implicit “Structured” descriptor at the beginning of that.</p><p></p><p>“Structured Freeform”</p><p></p><p>My guess is to some of you that seems like an oxymoron.</p><p></p><p>It’s not.</p><p></p><p>The idea is that play conversation is mediated through system in particular ways, similar to how an artist may be given a few constraints (“oil on canvass”, “theme x”, “ hour”), in order to focus creativity. The playspace is contracted in a focused way and at the few, but important, parts where dispute may arise around “what happens”, the system has an answer to resolve it.</p><p></p><p>Conversation is focused around very specific ethos and procedures and, to ensure minimal intrusiveness in terms of dispute handling, “all-participant-facing” resolution methods (which are low overhead and quick in terms of handling time) are deployed.</p><p></p><p>The structure of play becomes a natural rhythm as a result. Simultaneously, the possible fictional results of an instantiation of any given situation expands.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7792265, member: 6696971"] One thing on “Freeform RPGing”: In the games that I know of that are called Freeform games, there is an implicit “Structured” descriptor at the beginning of that. “Structured Freeform” My guess is to some of you that seems like an oxymoron. It’s not. The idea is that play conversation is mediated through system in particular ways, similar to how an artist may be given a few constraints (“oil on canvass”, “theme x”, “ hour”), in order to focus creativity. The playspace is contracted in a focused way and at the few, but important, parts where dispute may arise around “what happens”, the system has an answer to resolve it. Conversation is focused around very specific ethos and procedures and, to ensure minimal intrusiveness in terms of dispute handling, “all-participant-facing” resolution methods (which are low overhead and quick in terms of handling time) are deployed. The structure of play becomes a natural rhythm as a result. Simultaneously, the possible fictional results of an instantiation of any given situation expands. [/QUOTE]
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