Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where was 4e headed before it was canned?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7796267" data-attributes="member: 16586"><p>Fifth Edition has a formal resolution system. Players describe what their characters do and DM decides what happens is a formal resolution system. It is even broken up into steps in the very first part of the Player's Handbook. This has all sorts of implications on play.</p><p></p><p>First and foremost it means that we are at no point playing to find out what happens. It means that the DM must decide what happens and if something bad happens to a character it is because the DM decided it should. If a character triumphs it is because the DM decided they should. You can use checks and other rules to guide your decisions, but ultimately it is your decision to make. Meaningfully being a fan of the player characters and providing honest antagonism become difficult in an environment where you are responsible for determining outcomes.</p><p></p><p>Honestly this is not even the case for games like B/X Dungeons and Dragons that embrace rulings over rules. The implication of rulings over rules is that the rules apply except in cases where the demands of the fiction override it. You are supposed to take note of your rulings and apply them again whenever similar circumstances come up. Moldvay is emphatic that you must carefully consider your rulings and carefully annotate them.</p><p></p><p>One of the strengths of the sorts of loose formal resolution systems found in games like Blades in the Dark is that they provide a lingua franca to talk about the fiction in a way that can help us communicate and negotiate about the fiction. It helps us to come to a common understanding. In Blades when I tell a player what they are about to do is <em>desperate with a minor effect </em>they can use that as a jumping off point to find a way to make it less <em>desperate</em> or increase the effectiveness. It lets them know what kind of fictional positioning they have and lets them revise what they were going to do or make a case that it should not be desperate. This sort of active negotiation about the fiction is central to free form play in my experience of it. Stuff like countdown clocks also serve to keep the fictional consequences firmly in a player's mind.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7796267, member: 16586"] Fifth Edition has a formal resolution system. Players describe what their characters do and DM decides what happens is a formal resolution system. It is even broken up into steps in the very first part of the Player's Handbook. This has all sorts of implications on play. First and foremost it means that we are at no point playing to find out what happens. It means that the DM must decide what happens and if something bad happens to a character it is because the DM decided it should. If a character triumphs it is because the DM decided they should. You can use checks and other rules to guide your decisions, but ultimately it is your decision to make. Meaningfully being a fan of the player characters and providing honest antagonism become difficult in an environment where you are responsible for determining outcomes. Honestly this is not even the case for games like B/X Dungeons and Dragons that embrace rulings over rules. The implication of rulings over rules is that the rules apply except in cases where the demands of the fiction override it. You are supposed to take note of your rulings and apply them again whenever similar circumstances come up. Moldvay is emphatic that you must carefully consider your rulings and carefully annotate them. One of the strengths of the sorts of loose formal resolution systems found in games like Blades in the Dark is that they provide a lingua franca to talk about the fiction in a way that can help us communicate and negotiate about the fiction. It helps us to come to a common understanding. In Blades when I tell a player what they are about to do is [I]desperate with a minor effect [/I]they can use that as a jumping off point to find a way to make it less [I]desperate[/I] or increase the effectiveness. It lets them know what kind of fictional positioning they have and lets them revise what they were going to do or make a case that it should not be desperate. This sort of active negotiation about the fiction is central to free form play in my experience of it. Stuff like countdown clocks also serve to keep the fictional consequences firmly in a player's mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where was 4e headed before it was canned?
Top