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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where was 4e headed before it was canned?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7799822" data-attributes="member: 82106"><p>Lets be more analytical about it. Skill bonus growth in 5e is pretty limited. Thus it is quite possible for some much lower leveled characters to have skill bonuses similar to those of higher level ones. The problem then is to define what epic accomplishments skill check values are. In other words, if it is really possible for a fighter to accomplish reality-bending astounding stuff using his Athletics, then how do you insure that some super gifted low-level NPC (or even PC for that matter) cannot achieve something similar. 5e doesn't really have an answer for that, mechanically. 4e at least does, in the sense that you can declare drinking an entire lake (I'd call this an Endurance check) as maybe a 35th level hard Endurance check (the hardest check in the game, basically). This definitely puts it out of reach of non-epic characters of all types. The GM can now simply allow for these kinds of checks to happen. A ritual might still make this much simpler, and the wizard might easily pull that off, but there's a level gate on those too, so that's cool, and he's got to pay for it somehow. Thus magic and skills SEEM, IMHO, to co-habit and provide reasonable parity in this system. SC mechanics and 'Page 42' both also providing some added structure here.</p><p></p><p>Now, a 5e GM could go ahead and reason through a way to simply level gate these sorts of things as well, but 5e doesn't seem to really envisage that. I don't see where it talks about fantastical uses of skills by high level PCs for instance. Not in terms of something like plot parity with spell casters (who at the highest levels are capable of a great variety of effects, some of which are fairly open-ended in their potential).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7799822, member: 82106"] Lets be more analytical about it. Skill bonus growth in 5e is pretty limited. Thus it is quite possible for some much lower leveled characters to have skill bonuses similar to those of higher level ones. The problem then is to define what epic accomplishments skill check values are. In other words, if it is really possible for a fighter to accomplish reality-bending astounding stuff using his Athletics, then how do you insure that some super gifted low-level NPC (or even PC for that matter) cannot achieve something similar. 5e doesn't really have an answer for that, mechanically. 4e at least does, in the sense that you can declare drinking an entire lake (I'd call this an Endurance check) as maybe a 35th level hard Endurance check (the hardest check in the game, basically). This definitely puts it out of reach of non-epic characters of all types. The GM can now simply allow for these kinds of checks to happen. A ritual might still make this much simpler, and the wizard might easily pull that off, but there's a level gate on those too, so that's cool, and he's got to pay for it somehow. Thus magic and skills SEEM, IMHO, to co-habit and provide reasonable parity in this system. SC mechanics and 'Page 42' both also providing some added structure here. Now, a 5e GM could go ahead and reason through a way to simply level gate these sorts of things as well, but 5e doesn't seem to really envisage that. I don't see where it talks about fantastical uses of skills by high level PCs for instance. Not in terms of something like plot parity with spell casters (who at the highest levels are capable of a great variety of effects, some of which are fairly open-ended in their potential). [/QUOTE]
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Where was 4e headed before it was canned?
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