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Where was 4e headed before it was canned?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7800386" data-attributes="member: 82106"><p>I guess what I mean is, the flexibility is more in terms of the immediate narrative with 'martial' powers, in general. That is "how did I achieve this specific thing?" and giving a single answer is rarely satisfying. Thus one can ask "well, if using Power X is too tiring to do more than once, how come I can use Y, and Z and not just use X again?" will come up soon. If instead we simply flexibly narrate the action such that NARRATIVELY there aren't really an explicit X, Y, and Z that happen once each per fight, then the problem is non-existent, but the example description of ranger powers with this "exhaustion mechanic" as THE explanation built into the flavor works against that (you can of course ignore it). 4e generally tends not to present things that way, presumably for this very reason.</p><p></p><p>OTOH 'magical' powers and spells (both 4e and other editions) tend to be a bit more formulaic and its easier to swallow rationalizations, so they put less of a crimp in people's narrative style. Not to say that reflavoring is unimportant here either, but just maybe not as critical in the same sense. Of course 'magic' IS a fuzzy concept in 4e, so there is that as well.... (I mean you could simply flavor your fighter power "Come and Get It" AS an explicitly magical ability and this has no rules implication in 4e).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7800386, member: 82106"] I guess what I mean is, the flexibility is more in terms of the immediate narrative with 'martial' powers, in general. That is "how did I achieve this specific thing?" and giving a single answer is rarely satisfying. Thus one can ask "well, if using Power X is too tiring to do more than once, how come I can use Y, and Z and not just use X again?" will come up soon. If instead we simply flexibly narrate the action such that NARRATIVELY there aren't really an explicit X, Y, and Z that happen once each per fight, then the problem is non-existent, but the example description of ranger powers with this "exhaustion mechanic" as THE explanation built into the flavor works against that (you can of course ignore it). 4e generally tends not to present things that way, presumably for this very reason. OTOH 'magical' powers and spells (both 4e and other editions) tend to be a bit more formulaic and its easier to swallow rationalizations, so they put less of a crimp in people's narrative style. Not to say that reflavoring is unimportant here either, but just maybe not as critical in the same sense. Of course 'magic' IS a fuzzy concept in 4e, so there is that as well.... (I mean you could simply flavor your fighter power "Come and Get It" AS an explicitly magical ability and this has no rules implication in 4e). [/QUOTE]
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