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Where We've Been and Where We Might Be Going (or, What I Think WotC Is Doing)
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<blockquote data-quote="Mercurius" data-source="post: 8420314" data-attributes="member: 59082"><p>Sorry, missed this one at first.</p><p></p><p>To some degree, not starting at the beginning (1974, or before) misses key elements, but that would make this more than I intended it to be, which was focusing on D&D going forward. Thus, the important part is the context of 5E itself, how and why it arose, so I think 4E was enough for the purposes of the goal of the OP: to speculate on what WotC is doing, and how they might be approaching the future.</p><p></p><p>But yes, I agree to an extent that 4E "failed" partially because it was, at least from a game license sense, more restrictive than 3E. Not so sure that I agree as much on your bottom line, or at least I think it was a secondary factor. That extra content is probably more relevant to making long-term/serious fans happy than it is to bringing in new fans.</p><p></p><p>But as I said to someone else, I was less focused on speculating on all the reasons why 5E is so popular, and more on the phenomena itself and, more centrally, how that might impact WotC going forward, and how they (might) approach 5E.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8420314, member: 59082"] Sorry, missed this one at first. To some degree, not starting at the beginning (1974, or before) misses key elements, but that would make this more than I intended it to be, which was focusing on D&D going forward. Thus, the important part is the context of 5E itself, how and why it arose, so I think 4E was enough for the purposes of the goal of the OP: to speculate on what WotC is doing, and how they might be approaching the future. But yes, I agree to an extent that 4E "failed" partially because it was, at least from a game license sense, more restrictive than 3E. Not so sure that I agree as much on your bottom line, or at least I think it was a secondary factor. That extra content is probably more relevant to making long-term/serious fans happy than it is to bringing in new fans. But as I said to someone else, I was less focused on speculating on all the reasons why 5E is so popular, and more on the phenomena itself and, more centrally, how that might impact WotC going forward, and how they (might) approach 5E. [/QUOTE]
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