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Where We've Been and Where We Might Be Going (or, What I Think WotC Is Doing)
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<blockquote data-quote="Urriak Uruk" data-source="post: 8423284" data-attributes="member: 7015558"><p>1. Mind flayers are on the cover of the Spelljammer adventure book, and their Nautiloids are arguably the most iconic spelljamming ship. They are at minimum viewed (by us consumers) as having a much larger influence in "space" than on the MP. Which makes sense, because they're horrific monsters from the Far Realm!</p><p></p><p>2. So? The Astral Sea sounds cool, certainly better than "Phlogiston." New doesn't mean bad!</p><p></p><p>3. Sorry you don't like the 4E cosmology... but I do! At least parts of it. The Feywild/Shadowfel are great additions and click together more neatly if you need a cosmology to plug-and-play into your homebrew. If you need something more innovative or less structured, I totally get it (and the DMG gives a wide assortment of suggestions if you want that), but for folks you want something more cohesive, some of the 4E changes are great.</p><p></p><p>4. This is my point! Spelljammer should be swashbuckling space-fantasy... it is CRAZY to me that people would prefer a region of travel where combat is unfeasible, in a game where the rules are <em>primarily </em>combat. I want to run a session where I'm being pursued by spelljammer pirates, the goal being to hold them off until we can make it to a safe port... the Phlogiston won't let me do this, so I find it completely unuseable in my game. See below for the time of combat that the phlogiston can't let happen there.</p><p></p><p>[MEDIA=youtube]UPi32RftV70[/MEDIA]</p><p></p><p>5. I won't argue too hard here, as I actually don't like how the Githyanki are the dominant force in the Astral either. Though I'll add, this isn't really true, as the Elven Imperial Armada is definitely the dominant force on the Phlogiston. I would like to see them more balanced against the Githyanki in the Astral, and the plhlogiston scrapped.</p><p></p><p>We can keep going after each other point-by-point, but we are coming at this topic from completely different perspective, so I have no idea how we could reconcile these ideas.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8423284, member: 7015558"] 1. Mind flayers are on the cover of the Spelljammer adventure book, and their Nautiloids are arguably the most iconic spelljamming ship. They are at minimum viewed (by us consumers) as having a much larger influence in "space" than on the MP. Which makes sense, because they're horrific monsters from the Far Realm! 2. So? The Astral Sea sounds cool, certainly better than "Phlogiston." New doesn't mean bad! 3. Sorry you don't like the 4E cosmology... but I do! At least parts of it. The Feywild/Shadowfel are great additions and click together more neatly if you need a cosmology to plug-and-play into your homebrew. If you need something more innovative or less structured, I totally get it (and the DMG gives a wide assortment of suggestions if you want that), but for folks you want something more cohesive, some of the 4E changes are great. 4. This is my point! Spelljammer should be swashbuckling space-fantasy... it is CRAZY to me that people would prefer a region of travel where combat is unfeasible, in a game where the rules are [I]primarily [/I]combat. I want to run a session where I'm being pursued by spelljammer pirates, the goal being to hold them off until we can make it to a safe port... the Phlogiston won't let me do this, so I find it completely unuseable in my game. See below for the time of combat that the phlogiston can't let happen there. [MEDIA=youtube]UPi32RftV70[/MEDIA] 5. I won't argue too hard here, as I actually don't like how the Githyanki are the dominant force in the Astral either. Though I'll add, this isn't really true, as the Elven Imperial Armada is definitely the dominant force on the Phlogiston. I would like to see them more balanced against the Githyanki in the Astral, and the plhlogiston scrapped. We can keep going after each other point-by-point, but we are coming at this topic from completely different perspective, so I have no idea how we could reconcile these ideas. [/QUOTE]
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