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Where We've Been and Where We Might Be Going (or, What I Think WotC Is Doing)
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<blockquote data-quote="Urriak Uruk" data-source="post: 8423333" data-attributes="member: 7015558"><p>1. Fair, but I believe the phlogiston is a big part of Spelljammer, so Mind Flayers at minimum have a perceived presence there. This has only increased in 5E, as the only Spelljamming craft we've seen in this edition have all been nautiloids (there may be one that actually wasn't, but the captain was still a Mind Flayer).</p><p></p><p>2. I don't want to retcon Planescape, I think having Phlogiston integrated into the Astral is actually a fairly small change that doesn't really impact the majority of Planescape.</p><p></p><p>3. Glad to see we agree on this bit.</p><p></p><p>4. See above, I don't want to retcon Planescape.</p><p></p><p>5. I don't really want it to be like Hyperspace. I want it to be more like a ship pursuing another, like on a real ocean, like Pirates of the Caribean. The video is from the Tintin film, where they have a big ship v. ship fight against Red Rackham. Great scene in an ok movie.</p><p></p><p>6. Well even if it's not (I believe it is, but I digress), I would argue that the Githyanki and Elven Armada <em>should </em>be the biggest forces in Spelljamming routes, whatever form they take. They are arguably the equivalents of the British Trading Company and Spanish Armada, as great large enemies or allies. They make great employers or BBEGs.</p><p></p><p>7. Ok, no need to call my thinking "mundane." I personally feel like you have a more esoteric view of the Astral than it has, since it has so many very physical locations there. Back to the Githyanki, they have their whole city of Tu'Narath there, built on a god's corpse. As gonzo as that is, it's very much a real physical place you can go to, and the center of Githyanki activity.</p><p></p><p>To conclude, I think integrating the good ideas of phlogiston would increase the Astral's diversity, make it more important to overall cosmology and to the factions on the MP, and increase the playability of Spelljammer overall.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8423333, member: 7015558"] 1. Fair, but I believe the phlogiston is a big part of Spelljammer, so Mind Flayers at minimum have a perceived presence there. This has only increased in 5E, as the only Spelljamming craft we've seen in this edition have all been nautiloids (there may be one that actually wasn't, but the captain was still a Mind Flayer). 2. I don't want to retcon Planescape, I think having Phlogiston integrated into the Astral is actually a fairly small change that doesn't really impact the majority of Planescape. 3. Glad to see we agree on this bit. 4. See above, I don't want to retcon Planescape. 5. I don't really want it to be like Hyperspace. I want it to be more like a ship pursuing another, like on a real ocean, like Pirates of the Caribean. The video is from the Tintin film, where they have a big ship v. ship fight against Red Rackham. Great scene in an ok movie. 6. Well even if it's not (I believe it is, but I digress), I would argue that the Githyanki and Elven Armada [I]should [/I]be the biggest forces in Spelljamming routes, whatever form they take. They are arguably the equivalents of the British Trading Company and Spanish Armada, as great large enemies or allies. They make great employers or BBEGs. 7. Ok, no need to call my thinking "mundane." I personally feel like you have a more esoteric view of the Astral than it has, since it has so many very physical locations there. Back to the Githyanki, they have their whole city of Tu'Narath there, built on a god's corpse. As gonzo as that is, it's very much a real physical place you can go to, and the center of Githyanki activity. To conclude, I think integrating the good ideas of phlogiston would increase the Astral's diversity, make it more important to overall cosmology and to the factions on the MP, and increase the playability of Spelljammer overall. [/QUOTE]
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