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Where We've Been and Where We Might Be Going (or, What I Think WotC Is Doing)
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<blockquote data-quote="Lyxen" data-source="post: 8423545" data-attributes="member: 7032025"><p>Again, I don't disagree with the fact that Mind Flayers are important, what I think you are still not being clear about is the fact that the Phlogiston is a big part of Spelljammer. It has never been in the campaign that we've run, most of them being inside a few spheres, with the Phlogiston being used exactly like Hyperspace in Star Wars. It's a huge place with no interesting features and almost no chance of meeting someone. What can happen there are intrigues aboard one ship, and the special atmosphere makes things just different, but it's really a small part of the setting.</p><p></p><p></p><p></p><p>It fundamentally changes the nature of the planes like 4e did.</p><p></p><p></p><p></p><p>I'm not sure what this was about, but we don't have to disagree on everything, you know... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Hmm, for me it was a bit too much, but you can certainly do that in the space inside a crystal sphere, which is weird enough, you don't have to run the scene in the phlogistion where it is really like Hyperspace. The space between planets within a sphere is perfect for that and there is no phlogiston there.</p><p></p><p></p><p></p><p>You don't need to use the githyanki for that, there are lots of other very dangerous fleets without making the Githyankis one of them. Or you can if you want, I just think it wastes two of the primary githyankis specialities, there movement on the Astral Plane and Silver Swords....</p><p></p><p></p><p></p><p>Which does not preclude the other thing. What is interesting is the combination of the views, because there is also a difference between being physically in the Astral Plane and projecting oneself Astrally.</p><p></p><p></p><p></p><p>It's a combination of physical and spiritual, like everything on the Astral Plane, see above. By putting this on a purely physical realm, you are losing half the flavour of it.</p><p></p><p></p><p></p><p>I think you still have not understood the fact that the Phlogiston is only between Crystal Spheres, and that the Astral Plane is just a transitive plane to the spiritual ones of gods and alignments. Flattening all that into one loses one dimension in the game, which is a lessening of its wealth, for sure.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8423545, member: 7032025"] Again, I don't disagree with the fact that Mind Flayers are important, what I think you are still not being clear about is the fact that the Phlogiston is a big part of Spelljammer. It has never been in the campaign that we've run, most of them being inside a few spheres, with the Phlogiston being used exactly like Hyperspace in Star Wars. It's a huge place with no interesting features and almost no chance of meeting someone. What can happen there are intrigues aboard one ship, and the special atmosphere makes things just different, but it's really a small part of the setting. It fundamentally changes the nature of the planes like 4e did. I'm not sure what this was about, but we don't have to disagree on everything, you know... :) Hmm, for me it was a bit too much, but you can certainly do that in the space inside a crystal sphere, which is weird enough, you don't have to run the scene in the phlogistion where it is really like Hyperspace. The space between planets within a sphere is perfect for that and there is no phlogiston there. You don't need to use the githyanki for that, there are lots of other very dangerous fleets without making the Githyankis one of them. Or you can if you want, I just think it wastes two of the primary githyankis specialities, there movement on the Astral Plane and Silver Swords.... Which does not preclude the other thing. What is interesting is the combination of the views, because there is also a difference between being physically in the Astral Plane and projecting oneself Astrally. It's a combination of physical and spiritual, like everything on the Astral Plane, see above. By putting this on a purely physical realm, you are losing half the flavour of it. I think you still have not understood the fact that the Phlogiston is only between Crystal Spheres, and that the Astral Plane is just a transitive plane to the spiritual ones of gods and alignments. Flattening all that into one loses one dimension in the game, which is a lessening of its wealth, for sure. [/QUOTE]
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