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<blockquote data-quote="Dr_Ruminahui" data-source="post: 6012894" data-attributes="member: 81104"><p>Well, without some more, I'm not sure what your PCs might do next. FOr example, it isn't clear why they should find that things points back to the duke.</p><p> </p><p>Personally, I would give them more, but not knowing the full context, I'm not sure how much more. </p><p> </p><p>For example, how have the PCs managed to remain alive and at cross purposes to their ally's true master? Is the succubus somehow unaware of them? Now that the PCs have stumbled onto and are fighting the actual cultists (rather than the fall guys) why is the succubus allowing the duke to keep them around?</p><p> </p><p>Where does this fall in the game structure? Is it end-of-tier or some other point where you want to shake things up? I'm guessing not, as you don't want an immediate showdown.</p><p> </p><p>I would think that the PCs next step would be to go to the authorities - of which the most likely result is the cult would turn its attention to elliminate the PCs. Indeed, provided the cult knows who the PCs are and what they have done, I would think that would happen anyways. Do the PCs have any idea of anyone they can turn to? You mentioned their allies, but do they have any means of suspecting who may have been turned and be a closet cultist?</p><p> </p><p>Perhaps have them return to their boss only to be informed he no longer needs their services? Or assassins in the middle of the night coming for the PCs, on the duke's property, with the clues pointing to inside help and none of the duke's staff being willing to talk?</p><p> </p><p>I think it might be helpful to consider not only what the PCs might do with the info you give them, but also think of what the cultists might do - have them be proactive against the PCs and consider letting that drive the plot for a bit, rather than it always being the PCs with the story initiative.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 6012894, member: 81104"] Well, without some more, I'm not sure what your PCs might do next. FOr example, it isn't clear why they should find that things points back to the duke. Personally, I would give them more, but not knowing the full context, I'm not sure how much more. For example, how have the PCs managed to remain alive and at cross purposes to their ally's true master? Is the succubus somehow unaware of them? Now that the PCs have stumbled onto and are fighting the actual cultists (rather than the fall guys) why is the succubus allowing the duke to keep them around? Where does this fall in the game structure? Is it end-of-tier or some other point where you want to shake things up? I'm guessing not, as you don't want an immediate showdown. I would think that the PCs next step would be to go to the authorities - of which the most likely result is the cult would turn its attention to elliminate the PCs. Indeed, provided the cult knows who the PCs are and what they have done, I would think that would happen anyways. Do the PCs have any idea of anyone they can turn to? You mentioned their allies, but do they have any means of suspecting who may have been turned and be a closet cultist? Perhaps have them return to their boss only to be informed he no longer needs their services? Or assassins in the middle of the night coming for the PCs, on the duke's property, with the clues pointing to inside help and none of the duke's staff being willing to talk? I think it might be helpful to consider not only what the PCs might do with the info you give them, but also think of what the cultists might do - have them be proactive against the PCs and consider letting that drive the plot for a bit, rather than it always being the PCs with the story initiative. [/QUOTE]
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