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<blockquote data-quote="Trit One-Ear" data-source="post: 6014235" data-attributes="member: 6678017"><p>You've all given me a lot to think about. I think you're all mostly right.</p><p></p><p>Up to this point, the heroes have been working for the Duke on some less-suspicious jobs. She-Devil has been watching them, hoping to turn them to her cause, or at least beguile them to aid her. At this point, however, there is no doubt she will be gunning for them, after they've killed a large number of her minions and disrupted her plans. </p><p></p><p>This is fairly early on in the adventure, so a direct confrontation/show down isn't in the cards, though if the heroes are feeling head-strong or... stupid, I'll allow it. A confrontation goes poorly, the heroes are pursued through the city, and either escape or are jailed. All are fun opportunities. </p><p></p><p>I think [MENTION=81104]Dr_Ruminahui[/MENTION] is right, the next move will come from the cultists. They have agents throughout the city, so no matter who the heroes turn to, a cultist will not be far. I like the idea of using a "hit list" to tell them who some of the cult's enemies are, but those marks are probably being watched very carefully by cultist agents. </p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=463" target="_blank">S'mon</a></u> , you've encouraged me to do what I had been leaning towards. There are two female advisors to the Duke. If I flat out give the players the information that a succubus has infiltrated the Duke's inner circle, that gives them a 50/50 chance to accuse the right woman. That's more than enough for them to go on. I've also jerked my players around enough lately, changing the focus of their adventure as new threats are revealed, it's time they had a clear foe to move against. </p><p></p><p>A list of a few potential allies, combined with attacks from cultists, and the freedom to share information with the other NPC's in the city should give me enough material to prepare for a few sessions, while the players make up their minds.</p><p></p><p>Thanks tons everyone. It helps a lot to get my plot out of my head to breathe every once in a while.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6014235, member: 6678017"] You've all given me a lot to think about. I think you're all mostly right. Up to this point, the heroes have been working for the Duke on some less-suspicious jobs. She-Devil has been watching them, hoping to turn them to her cause, or at least beguile them to aid her. At this point, however, there is no doubt she will be gunning for them, after they've killed a large number of her minions and disrupted her plans. This is fairly early on in the adventure, so a direct confrontation/show down isn't in the cards, though if the heroes are feeling head-strong or... stupid, I'll allow it. A confrontation goes poorly, the heroes are pursued through the city, and either escape or are jailed. All are fun opportunities. I think [MENTION=81104]Dr_Ruminahui[/MENTION] is right, the next move will come from the cultists. They have agents throughout the city, so no matter who the heroes turn to, a cultist will not be far. I like the idea of using a "hit list" to tell them who some of the cult's enemies are, but those marks are probably being watched very carefully by cultist agents. @[U][URL="http://www.enworld.org/forum/member.php?u=463"]S'mon[/URL][/U] , you've encouraged me to do what I had been leaning towards. There are two female advisors to the Duke. If I flat out give the players the information that a succubus has infiltrated the Duke's inner circle, that gives them a 50/50 chance to accuse the right woman. That's more than enough for them to go on. I've also jerked my players around enough lately, changing the focus of their adventure as new threats are revealed, it's time they had a clear foe to move against. A list of a few potential allies, combined with attacks from cultists, and the freedom to share information with the other NPC's in the city should give me enough material to prepare for a few sessions, while the players make up their minds. Thanks tons everyone. It helps a lot to get my plot out of my head to breathe every once in a while. Trit [/QUOTE]
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