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Where would you start an Eberron campaign?
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<blockquote data-quote="lyle.spade" data-source="post: 2107340" data-attributes="member: 30042"><p>I am running an Eberron campaign right now, and we started in Sharn -- I had the PCs begin as newly-discharged Brelish soldiers, who got work in teh city helping an investor establish a claim to some lower tower property he bought (I created a background for how ownership of subdivided tower properties works). That was a few (real) months ago, and right now they are in the foothills of the Graywalls, about to be overrun by an army from Droaam (got the idea from the Sharn Inquisitive article on the official website).</p><p></p><p>I think Sharn is it as a starting place, and if you're running two separate groups there, you could throw in elements from one group to another -- as news stories, rumors, local color, and so on. I think that would be a great opporunity to really breathe some life into both games, beyond what you're creating -- that is, the players' actions would help shape both campaigns.</p><p></p><p>Also, I just read the City of Towers book (Dreaming Dark #1) by Keith Baker, and it really gave me a greater sense of the city -- beyond what the sourcebook does, to be honest. If my PCs make it back to Sharn (alive), I'll be looking to link dirty dealings in the upper city with creepy things in the lower areas...something along the lines of sleazy academics at Morgrave + Order of the Emerald Claw + Undead living in Sharn (check the book -- there's a rich vampire lady) + PCs who have unwittingly gotten wrapped up with Morgrave...something like that.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 2107340, member: 30042"] I am running an Eberron campaign right now, and we started in Sharn -- I had the PCs begin as newly-discharged Brelish soldiers, who got work in teh city helping an investor establish a claim to some lower tower property he bought (I created a background for how ownership of subdivided tower properties works). That was a few (real) months ago, and right now they are in the foothills of the Graywalls, about to be overrun by an army from Droaam (got the idea from the Sharn Inquisitive article on the official website). I think Sharn is it as a starting place, and if you're running two separate groups there, you could throw in elements from one group to another -- as news stories, rumors, local color, and so on. I think that would be a great opporunity to really breathe some life into both games, beyond what you're creating -- that is, the players' actions would help shape both campaigns. Also, I just read the City of Towers book (Dreaming Dark #1) by Keith Baker, and it really gave me a greater sense of the city -- beyond what the sourcebook does, to be honest. If my PCs make it back to Sharn (alive), I'll be looking to link dirty dealings in the upper city with creepy things in the lower areas...something along the lines of sleazy academics at Morgrave + Order of the Emerald Claw + Undead living in Sharn (check the book -- there's a rich vampire lady) + PCs who have unwittingly gotten wrapped up with Morgrave...something like that. [/QUOTE]
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Where would you start an Eberron campaign?
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