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<blockquote data-quote="Dakkareth" data-source="post: 1681281" data-attributes="member: 9928"><p>The player just wrote <strong>plot hook</strong> (note the bold) on his character sheet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Have the dragon ask the wizard to provide inside knowledge about the party - in order to better act against the invasion of course. Then he should 'keep an eye' on them while away either inofficially or officially as 'dragon relations' man, maybe with special authority given to him ("She appointed me leader of this mission, we will do it my way.").</p><p></p><p>Doing so will split the loyalty between the group and the dragon - on the one hand great power, riches and fun, on the other hand his friends. And nobody knows, whether the wizard is an agent for the other side, a double agent, a double agent for both sides, etc.</p><p></p><p>Have the dragon contact him at some inopportune time: "Under attack, need your help now. You gave me your word. Teleport coordinated follow." Best would be, while the rest of the party is engaged in a fight or in some other activity, where no lifes depend on the wizard's presence, but his absence will hurt, too.</p><p></p><p>Finally, once the demonic invasion problem is solved: The wizard for his part is still allied with the dragon, while the rest of the party might think, that 'the dragon deal has outlived its usefulness'. </p><p></p><p>Random ideas:</p><p></p><p>-What about taking levels as dragon disciple as result of the union or getting some flavor-only draconic abilities like scaled skin, improved vision, fire resistance 3?</p><p></p><p>-Intrigue with many groups: There's the dragon, the wizard, the rest of the party, three factions among the dragon offspring, convoluted elvish politics, etc.</p><p></p><p>Man, this is a cool situation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dakkareth, post: 1681281, member: 9928"] The player just wrote [b]plot hook[/b] (note the bold) on his character sheet :p Have the dragon ask the wizard to provide inside knowledge about the party - in order to better act against the invasion of course. Then he should 'keep an eye' on them while away either inofficially or officially as 'dragon relations' man, maybe with special authority given to him ("She appointed me leader of this mission, we will do it my way."). Doing so will split the loyalty between the group and the dragon - on the one hand great power, riches and fun, on the other hand his friends. And nobody knows, whether the wizard is an agent for the other side, a double agent, a double agent for both sides, etc. Have the dragon contact him at some inopportune time: "Under attack, need your help now. You gave me your word. Teleport coordinated follow." Best would be, while the rest of the party is engaged in a fight or in some other activity, where no lifes depend on the wizard's presence, but his absence will hurt, too. Finally, once the demonic invasion problem is solved: The wizard for his part is still allied with the dragon, while the rest of the party might think, that 'the dragon deal has outlived its usefulness'. Random ideas: -What about taking levels as dragon disciple as result of the union or getting some flavor-only draconic abilities like scaled skin, improved vision, fire resistance 3? -Intrigue with many groups: There's the dragon, the wizard, the rest of the party, three factions among the dragon offspring, convoluted elvish politics, etc. Man, this is a cool situation :) [/QUOTE]
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