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Wherefore "mini-less" D&D assumptions?
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<blockquote data-quote="delericho" data-source="post: 4975321" data-attributes="member: 22424"><p>I (almost) never used minis while playing 2nd Edition or Basic D&D. Indeed, I barely used them while playing 3e. That said, it was immediately obvious to me that 3e would benefit from the use of minis in a lot of cases.</p><p></p><p>When I moved to 3.5e, I felt the rules had reached a point where they basically required minis. Sure, the game <em>could</em> be run without them, but I always found this worked poorly. The assumption was now very much that groups would use minis, and the game lost a lot without them.</p><p></p><p>With 4e, the 'need' for minis does seem yet another step more advanced. Due to the importance of exact positioning, and the prevalence of powers that force movement of various sorts, I simply would not attempt to play 4e without the use of minis.</p><p></p><p>I do find this trend towards 'requiring' minis to be rather unfortunate. Of late, I've been leaning towards a much simpler style of gaming: simpler rules, fewer supplements, fewer game aides, and no minis - basically fewer 'fiddly bits' to distract from the imaginitive aspects of gaming.</p></blockquote><p></p>
[QUOTE="delericho, post: 4975321, member: 22424"] I (almost) never used minis while playing 2nd Edition or Basic D&D. Indeed, I barely used them while playing 3e. That said, it was immediately obvious to me that 3e would benefit from the use of minis in a lot of cases. When I moved to 3.5e, I felt the rules had reached a point where they basically required minis. Sure, the game [i]could[/i] be run without them, but I always found this worked poorly. The assumption was now very much that groups would use minis, and the game lost a lot without them. With 4e, the 'need' for minis does seem yet another step more advanced. Due to the importance of exact positioning, and the prevalence of powers that force movement of various sorts, I simply would not attempt to play 4e without the use of minis. I do find this trend towards 'requiring' minis to be rather unfortunate. Of late, I've been leaning towards a much simpler style of gaming: simpler rules, fewer supplements, fewer game aides, and no minis - basically fewer 'fiddly bits' to distract from the imaginitive aspects of gaming. [/QUOTE]
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Wherefore "mini-less" D&D assumptions?
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