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<blockquote data-quote="Sorcerers Apprentice" data-source="post: 7079647" data-attributes="member: 6854936"><p>A dragon's tail slap doesn't actually cause violent movement in D&D, just bludgeoning damage. The same with a Giant with a huge golf club; if he hits a fighter with that the fighter will be standing in the same spot after taking damage, so I don't see why the sphere should work differently if hit.</p><p></p><p>It seems clear that the workings of the Sphere is more complex than simply turning inertia off. Good old Otiluke probably spent quite a while calibrating the spell to get it exactly right. In the spirit of "rulings not rules" I think it's up to the DM to rule however he wants in the edge case of a Resilient Sphere falling off a cliff. I think the most fun would be to have the sphere bounce around uncontrollably for a while after hitting the ground, but I can see the charm in having the wizard go splat against the inside of his own sphere.</p></blockquote><p></p>
[QUOTE="Sorcerers Apprentice, post: 7079647, member: 6854936"] A dragon's tail slap doesn't actually cause violent movement in D&D, just bludgeoning damage. The same with a Giant with a huge golf club; if he hits a fighter with that the fighter will be standing in the same spot after taking damage, so I don't see why the sphere should work differently if hit. It seems clear that the workings of the Sphere is more complex than simply turning inertia off. Good old Otiluke probably spent quite a while calibrating the spell to get it exactly right. In the spirit of "rulings not rules" I think it's up to the DM to rule however he wants in the edge case of a Resilient Sphere falling off a cliff. I think the most fun would be to have the sphere bounce around uncontrollably for a while after hitting the ground, but I can see the charm in having the wizard go splat against the inside of his own sphere. [/QUOTE]
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