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<blockquote data-quote="Oofta" data-source="post: 7081036" data-attributes="member: 6801845"><p>[MENTION=19675]Dannyalcatraz[/MENTION], after all of this we agree that it is the sphere that stops movement of physical objects, whether those objects are inside or outside the sphere.</p><p></p><p>Someone falling from 60 ft, is also falling at around 30 mph. The energy - the momentum - gained in the fall is provided by the gravitational force.</p><p></p><p>If not in a sphere, the person will be stopped by the ground. Going from 30 mph to 0 in a few milliseconds causes 6d6 damage. </p><p></p><p>If the same person is in a sphere, they still go from 30 mph to 0 in a few milliseconds when the sphere stops moving. Why would they not take 6d6 damage? </p><p></p><p>The opposing force is not coming from the ground, it's coming from the magic of the sphere. No "damaging energy" originated from outside the sphere, the gravitational energy was slowly (and harmlessly) transformed into momentum. The opposing force acting on the occupant causing the change of velocity is not exterior to the sphere, it is the sphere. </p><p></p><p>If you want to rule that the occupant could not gain momentum while in the sphere that's fine. I would say that would also mean that they can't have any significant mass, or that they are not significantly affected by the gravitational force which ends up with the same result. The result would be an effect similar to a feather fall spell. That's not mentioned anywhere in the spell, but it's you're game.</p><p></p><p>You could say that at the moment of impact the sphere invokes an inertial damper, effectively deploying magical airbags. I also don't see that in the spell, but still your game.</p><p></p><p>However, the occupant doesn't avoid damage because the energy at the instant of impact is coming from outside the sphere. It's because you've decided to rule that the occupant should not take damage. Because magic.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7081036, member: 6801845"] [MENTION=19675]Dannyalcatraz[/MENTION], after all of this we agree that it is the sphere that stops movement of physical objects, whether those objects are inside or outside the sphere. Someone falling from 60 ft, is also falling at around 30 mph. The energy - the momentum - gained in the fall is provided by the gravitational force. If not in a sphere, the person will be stopped by the ground. Going from 30 mph to 0 in a few milliseconds causes 6d6 damage. If the same person is in a sphere, they still go from 30 mph to 0 in a few milliseconds when the sphere stops moving. Why would they not take 6d6 damage? The opposing force is not coming from the ground, it's coming from the magic of the sphere. No "damaging energy" originated from outside the sphere, the gravitational energy was slowly (and harmlessly) transformed into momentum. The opposing force acting on the occupant causing the change of velocity is not exterior to the sphere, it is the sphere. If you want to rule that the occupant could not gain momentum while in the sphere that's fine. I would say that would also mean that they can't have any significant mass, or that they are not significantly affected by the gravitational force which ends up with the same result. The result would be an effect similar to a feather fall spell. That's not mentioned anywhere in the spell, but it's you're game. You could say that at the moment of impact the sphere invokes an inertial damper, effectively deploying magical airbags. I also don't see that in the spell, but still your game. However, the occupant doesn't avoid damage because the energy at the instant of impact is coming from outside the sphere. It's because you've decided to rule that the occupant should not take damage. Because magic. [/QUOTE]
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