The Souljourner
First Post
Ok, so leadership doesn't really having anything to do with power attack. And in fact, this thread has almost nothing to do with rules at all, except that most people will realize what the feat Leadership does and what it can potentially mean to a character.
My character (fightery type) recently got named Captain of the Guard of a reasonably large city. The bard of our campaign became the lord of the city, another fighter type is leading the city's army, another is the court wizard, etc. You get the picture. We're the bigwigs. We're all around level 10, so we're definitely pretty powerful compared to the level 2-4 people we're leading (a few of the generals in the army are as high as level 7), but level means very little when what you're trying to do is keep a city's economy rolling, the people happy, and eventually save the world (it wouldn't be D&D if we weren't saving the world).
So... I'll be honest, most of my experience has been with typical hack and slash D&D. Sure, we roleplayed between fights, but I never had to plan guard rotations, benefits packages, or worry about how I can make sure the people guarding my bed aren't going to stab me in the back, or more likely, be drunk in a bar while someone else stabs me in the back.
So here's some thoughts - I have leadership (or rather will soon), these guys are by definition, pretty loyal to me, right? So I should be able to count on them to at least not turn on me without some hefty arm twisting. However, followers are like, vastly low level. I don't know that having 100 Level 1 guards around the palace is going to stop any kind of force from getting in, unless they physically pile their bodies in front of attackers.
I can hire higher level guys, but then they're not followers, and therefore only as loyal as money and the DM make them. My character's a fighter, not a paladin with 25 charisma (he does have 14 charisma, thankfully)... so how do I attract and keep loyal guardsmen?
Any and all suggestions welcome... I hope this is an interesting departure from the usual 4e speculation or rules lawyering thread.
-Nate
My character (fightery type) recently got named Captain of the Guard of a reasonably large city. The bard of our campaign became the lord of the city, another fighter type is leading the city's army, another is the court wizard, etc. You get the picture. We're the bigwigs. We're all around level 10, so we're definitely pretty powerful compared to the level 2-4 people we're leading (a few of the generals in the army are as high as level 7), but level means very little when what you're trying to do is keep a city's economy rolling, the people happy, and eventually save the world (it wouldn't be D&D if we weren't saving the world).
So... I'll be honest, most of my experience has been with typical hack and slash D&D. Sure, we roleplayed between fights, but I never had to plan guard rotations, benefits packages, or worry about how I can make sure the people guarding my bed aren't going to stab me in the back, or more likely, be drunk in a bar while someone else stabs me in the back.
So here's some thoughts - I have leadership (or rather will soon), these guys are by definition, pretty loyal to me, right? So I should be able to count on them to at least not turn on me without some hefty arm twisting. However, followers are like, vastly low level. I don't know that having 100 Level 1 guards around the palace is going to stop any kind of force from getting in, unless they physically pile their bodies in front of attackers.
I can hire higher level guys, but then they're not followers, and therefore only as loyal as money and the DM make them. My character's a fighter, not a paladin with 25 charisma (he does have 14 charisma, thankfully)... so how do I attract and keep loyal guardsmen?
Any and all suggestions welcome... I hope this is an interesting departure from the usual 4e speculation or rules lawyering thread.
-Nate