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Where's the American Fantasy RPG?
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<blockquote data-quote="TrueAlphaGamer" data-source="post: 8074364" data-attributes="member: 7025912"><p>Perhaps it is the familiarity with the general setting that stifles the ability of escapism. American students are, for the most part, inundated with lecture regarding the history of the country. I believe there was more time dedicated to the history of the American continent in all my years of schooling than to any other historical subject. Likewise, in many parts of the States, you constantly see the history around you - you are grounded to it, able to touch it; thus, it becomes mundane. Indeed, you are also not far from it, chronologically speaking, as there has been much less time for such history and legend to 'ferment' when compared to the civilizations of Europe and Asia. By the time of adolescence and adulthood, there is little to romanticize about a setting inexorably linked to the notes you took (or might not have taken) during the last decade or so of your education.</p><p></p><p>Compare that to the history and legend of ancient and medieval Eurasia, as well as the literature it engendered, which a young 'nerd' has learned little about in school, yet are naturally fascinated by (if not as a result of the content, then as a result of the relative 'mystery' and 'foreignness' of the subject matter). IDK about most people, but I would much rather explore the woods of Wallachia than the hills of Appalachia, similarly to how I would prefer to recreate the Three Kingdoms conflict than the American Civil War.</p><p></p><p>Another idea, similar to the point made about swords, is that there is just a lot less <em>big stuff</em>. America has no great pyramids which may hold labyrinths of unknown secrets (the Bass Pro Shop one doesn't count). America's 'spellcasters' live in wooden huts, not huge stone towers guarded by mystical woods. We have no great castles in which the king lives (unless you count state government buildings, but those are perhaps more suited to the post-apocalypse than to fantasy). We simply don't have the big places and set-pieces in which to put the stuff required for fantasy to function, unlike Eurasia, which has all of those things and more. Of course, nothing is stopping us from putting those set-pieces into the relevant work, but that, in turn, distances it from the identity of America as it is and has been.</p></blockquote><p></p>
[QUOTE="TrueAlphaGamer, post: 8074364, member: 7025912"] Perhaps it is the familiarity with the general setting that stifles the ability of escapism. American students are, for the most part, inundated with lecture regarding the history of the country. I believe there was more time dedicated to the history of the American continent in all my years of schooling than to any other historical subject. Likewise, in many parts of the States, you constantly see the history around you - you are grounded to it, able to touch it; thus, it becomes mundane. Indeed, you are also not far from it, chronologically speaking, as there has been much less time for such history and legend to 'ferment' when compared to the civilizations of Europe and Asia. By the time of adolescence and adulthood, there is little to romanticize about a setting inexorably linked to the notes you took (or might not have taken) during the last decade or so of your education. Compare that to the history and legend of ancient and medieval Eurasia, as well as the literature it engendered, which a young 'nerd' has learned little about in school, yet are naturally fascinated by (if not as a result of the content, then as a result of the relative 'mystery' and 'foreignness' of the subject matter). IDK about most people, but I would much rather explore the woods of Wallachia than the hills of Appalachia, similarly to how I would prefer to recreate the Three Kingdoms conflict than the American Civil War. Another idea, similar to the point made about swords, is that there is just a lot less [I]big stuff[/I]. America has no great pyramids which may hold labyrinths of unknown secrets (the Bass Pro Shop one doesn't count). America's 'spellcasters' live in wooden huts, not huge stone towers guarded by mystical woods. We have no great castles in which the king lives (unless you count state government buildings, but those are perhaps more suited to the post-apocalypse than to fantasy). We simply don't have the big places and set-pieces in which to put the stuff required for fantasy to function, unlike Eurasia, which has all of those things and more. Of course, nothing is stopping us from putting those set-pieces into the relevant work, but that, in turn, distances it from the identity of America as it is and has been. [/QUOTE]
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Where's the American Fantasy RPG?
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