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Where's the American Fantasy RPG?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 8074812" data-attributes="member: 53082"><p>Superheroes are the American myth, right up there alongside the Western, and I'm kind of amazed by the seeming lack of awareness in this article and thread. There are more Superhero RPGs available now than ever before. M&M is probably the biggest and has been in its 3rd edition for at least ten years now and has had a steady stream of releases for years. </p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">M&M. They had a DC Heroes branded version that was 4 books. </li> <li data-xf-list-type="ul">Champions is still around in 6th edition "complete" form. </li> <li data-xf-list-type="ul">Icons. </li> <li data-xf-list-type="ul">BASH. </li> <li data-xf-list-type="ul">various Savage Worlds super-books including Necessary Evil which is still an awesome concept and campaign. </li> <li data-xf-list-type="ul">The late lamented Marvel Heroic Roleplaying from Margaret Weis Productions circa 2012 which was an incredibly different and interesting take on a superhero RPG. </li> <li data-xf-list-type="ul">AMP Year One etc. </li> <li data-xf-list-type="ul">Aberrant is coming back in a new edition </li> <li data-xf-list-type="ul">Aeon Trinity already is back in a new edition</li> </ul><p>There are ten just off the top of my head. If you go to DTRPG and poke around there are far more. None of them are on a 5E D&D level but then Supers has always been a steady presence in RPG's, though never a dominant one. </p><p></p><p></p><p></p><p>I would not agree that they are the best but they are certainly workable and that balanced power level thing is kind of M&Ms signature feature, alongside being a d20 based system.</p><p></p><p></p><p></p><p>Again, this is what M&M was based around and even Champions (original pen and paper Champions) handled this fairly well. It's really not that hard. Marvel Heroic took an entirely different approach and it worked well too. </p><p></p><p>The biggest challenge is that to really get attention a Supers RPG has to be licensed and those DC and Marvel licenses are expensive. Costly to the point it seems to prevent any real financial viability for an ongoing, open-ended RPG line. So what's reasonable to produce are non-licensed or smaller-licensed RPGs. Hellboy and Sentinels of the Multiverse are both getting the RPG treatment right now so it's still an active area of the RPG scene.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 8074812, member: 53082"] Superheroes are the American myth, right up there alongside the Western, and I'm kind of amazed by the seeming lack of awareness in this article and thread. There are more Superhero RPGs available now than ever before. M&M is probably the biggest and has been in its 3rd edition for at least ten years now and has had a steady stream of releases for years. [LIST] [*]M&M. They had a DC Heroes branded version that was 4 books. [*]Champions is still around in 6th edition "complete" form. [*]Icons. [*]BASH. [*]various Savage Worlds super-books including Necessary Evil which is still an awesome concept and campaign. [*]The late lamented Marvel Heroic Roleplaying from Margaret Weis Productions circa 2012 which was an incredibly different and interesting take on a superhero RPG. [*]AMP Year One etc. [*]Aberrant is coming back in a new edition [*]Aeon Trinity already is back in a new edition [/LIST] There are ten just off the top of my head. If you go to DTRPG and poke around there are far more. None of them are on a 5E D&D level but then Supers has always been a steady presence in RPG's, though never a dominant one. I would not agree that they are the best but they are certainly workable and that balanced power level thing is kind of M&Ms signature feature, alongside being a d20 based system. Again, this is what M&M was based around and even Champions (original pen and paper Champions) handled this fairly well. It's really not that hard. Marvel Heroic took an entirely different approach and it worked well too. The biggest challenge is that to really get attention a Supers RPG has to be licensed and those DC and Marvel licenses are expensive. Costly to the point it seems to prevent any real financial viability for an ongoing, open-ended RPG line. So what's reasonable to produce are non-licensed or smaller-licensed RPGs. Hellboy and Sentinels of the Multiverse are both getting the RPG treatment right now so it's still an active area of the RPG scene. [/QUOTE]
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