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General Tabletop Discussion
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Where's the American Fantasy RPG?
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<blockquote data-quote="Undrave" data-source="post: 8074837" data-attributes="member: 7015698"><p>Narrative focused game never do as well. I think people just like to get a sense that they are getting better... </p><p></p><p>Maybe, ironically, Japan has the better model for that kind of game: My Hero Academia! The school structure there could work... </p><p></p><p></p><p></p><p>It doesn't feel like any of Superhero RPG ever got to the level of Vampire the Masquerade, for exemple, to the point of dominating its genre. </p><p></p><p>I think the problem with M&M is the abundance of powers and possible build system. Point buy systems are more arcane looking to neophyte than the simple class-based system of D&D. I know M&M and others have sample builds and stuff, but I feel like it's not quite the same? Would it be possible to create a class-based superhero game? A bit like the ol' City of Heroes MMO? If anybody remembers Mutant X, that show had 'classes' of mutant (Telepathic, Elemental, Feral and Molecular).</p><p></p><p>Maybe the solution would be to try and focus your game on a specific power level? Don't try to cover Batman AND Green Lantern, just cover one or the other, ya know? I feel like a 'Street level' game would be a good place to start? Basically as if you segmented DnD into tiers of power that would flow into one another (one book has level 1-10, another 11-20 and a final one 21-30, for exemple) so you COULD eventually do Justice League if you wanted. </p><p></p><p>Just random thoughts.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8074837, member: 7015698"] Narrative focused game never do as well. I think people just like to get a sense that they are getting better... Maybe, ironically, Japan has the better model for that kind of game: My Hero Academia! The school structure there could work... It doesn't feel like any of Superhero RPG ever got to the level of Vampire the Masquerade, for exemple, to the point of dominating its genre. I think the problem with M&M is the abundance of powers and possible build system. Point buy systems are more arcane looking to neophyte than the simple class-based system of D&D. I know M&M and others have sample builds and stuff, but I feel like it's not quite the same? Would it be possible to create a class-based superhero game? A bit like the ol' City of Heroes MMO? If anybody remembers Mutant X, that show had 'classes' of mutant (Telepathic, Elemental, Feral and Molecular). Maybe the solution would be to try and focus your game on a specific power level? Don't try to cover Batman AND Green Lantern, just cover one or the other, ya know? I feel like a 'Street level' game would be a good place to start? Basically as if you segmented DnD into tiers of power that would flow into one another (one book has level 1-10, another 11-20 and a final one 21-30, for exemple) so you COULD eventually do Justice League if you wanted. Just random thoughts. [/QUOTE]
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Where's the American Fantasy RPG?
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