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General Tabletop Discussion
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Where's the American Fantasy RPG?
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<blockquote data-quote="Ace" data-source="post: 8075017" data-attributes="member: 944"><p>I think this s because super hero RPG's don't feel like comics very much. Even when you can lock your player's down and get them into the mechanics and the genre assumptions like say no Iron Age Azrael types in a Silver Age game, game play isn't very super.</p><p></p><p>And while say Mayfair Games DC/MEGS and TSR Marvel/FASERIP were able to capture the numbers right out if the handbooks of the time, they can't make them play well on the table. FASERIP which is tied to the old Marvel Handbooks in numbers was closer and even included genre reinforcement, it still never felt quite right and wouldn't hold up to player ingenuity. We still played a lot of it anyway since we all were into the comics (it was along time ago in Galaxy, well nevermind) but it wasn't well super enough</p></blockquote><p></p>
[QUOTE="Ace, post: 8075017, member: 944"] I think this s because super hero RPG's don't feel like comics very much. Even when you can lock your player's down and get them into the mechanics and the genre assumptions like say no Iron Age Azrael types in a Silver Age game, game play isn't very super. And while say Mayfair Games DC/MEGS and TSR Marvel/FASERIP were able to capture the numbers right out if the handbooks of the time, they can't make them play well on the table. FASERIP which is tied to the old Marvel Handbooks in numbers was closer and even included genre reinforcement, it still never felt quite right and wouldn't hold up to player ingenuity. We still played a lot of it anyway since we all were into the comics (it was along time ago in Galaxy, well nevermind) but it wasn't well super enough [/QUOTE]
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Community
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Where's the American Fantasy RPG?
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