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Where's the Bard?
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<blockquote data-quote="Blackwind" data-source="post: 4020907" data-attributes="member: 1205"><p>Well, I like the <em>idea</em> of having a bard class in the game. Who knows, maybe they'll get it right this time. The way I see it, performance, enchantment, and loremastery are the three aspects of the class that really need to be played up. Oh, and diplomacy. Bards should be the ultimate courtiers, diplomats, and negotiators. But they need to be able to hold their own in combat, too, preferably in a swasbuckly sort of way that focuses on distracting opponents, bluffing, feinting, swinging on chandeliers, and all that. And taunting. Heh.</p><p></p><p>Back in the 3.0 days, I played a halfling bard in the RPGA's Living City campaign. It was fun. I almost always ended up being main diplomat of the group, and often stole the show when it came to roleplaying. And my character was surprisingly effective in combat, but only for reason: he had somehow obtained a +3 shocking burst light crossbow, vastly overpowered for his level. Without it, he would have been completely lame in combat.</p><p></p><p>In our current 3.5 campaign, my sisters is playing a human bard. She sucks. In combat, I mean. I had thought that I did a pretty good job of optimizing her character (she's new to the game and I helped her with stats), but for some reason her character just sucks in combat. Is there as way to make bards kick butt in 3.5 that I'm somehow missing? I don't know. It's not like we're trying to powergame, but I can see that it's not that fun for her to play a character that rarely contributes meaningfully to combat. So if 4E makes all character classes equally viable in combat, that will be awesome.</p><p></p><p>And if you don't want to wait for WotC to release the official bard, you could always check out Necromancer's upcoming Advanced Player's Guide (or whatever they decide to call it) by Ari Marmell, which I assume would include a really nice bard class.</p></blockquote><p></p>
[QUOTE="Blackwind, post: 4020907, member: 1205"] Well, I like the [I]idea[/I] of having a bard class in the game. Who knows, maybe they'll get it right this time. The way I see it, performance, enchantment, and loremastery are the three aspects of the class that really need to be played up. Oh, and diplomacy. Bards should be the ultimate courtiers, diplomats, and negotiators. But they need to be able to hold their own in combat, too, preferably in a swasbuckly sort of way that focuses on distracting opponents, bluffing, feinting, swinging on chandeliers, and all that. And taunting. Heh. Back in the 3.0 days, I played a halfling bard in the RPGA's Living City campaign. It was fun. I almost always ended up being main diplomat of the group, and often stole the show when it came to roleplaying. And my character was surprisingly effective in combat, but only for reason: he had somehow obtained a +3 shocking burst light crossbow, vastly overpowered for his level. Without it, he would have been completely lame in combat. In our current 3.5 campaign, my sisters is playing a human bard. She sucks. In combat, I mean. I had thought that I did a pretty good job of optimizing her character (she's new to the game and I helped her with stats), but for some reason her character just sucks in combat. Is there as way to make bards kick butt in 3.5 that I'm somehow missing? I don't know. It's not like we're trying to powergame, but I can see that it's not that fun for her to play a character that rarely contributes meaningfully to combat. So if 4E makes all character classes equally viable in combat, that will be awesome. And if you don't want to wait for WotC to release the official bard, you could always check out Necromancer's upcoming Advanced Player's Guide (or whatever they decide to call it) by Ari Marmell, which I assume would include a really nice bard class. [/QUOTE]
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