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Where's the Bard?
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<blockquote data-quote="LightPhoenix" data-source="post: 4021598" data-attributes="member: 115"><p>Well, D&D pretty much <em>is</em> about kicking ass and taking names. You don't need a game system to roleplay. You do need a game system to... er, play a game. Unless you're playing Calvinball, obviously.</p><p></p><p>The problem that existed, and that 4E has as one of its design goals to rectify, is that not every class was fun to play <em>in combat</em>, where the meat of the game is. One approach in 2E/3E was to take a class like that (Cleric) and make it rediculously powerful. Another approach (Bard) was to ignore the problem altogether and call it "roleplaying." This, of course, was a fallacy, because rolelaying and playing the game are two seperate, albeit complementary, things.</p><p></p><p>Saying that the Bard is the king of roleplaying is also a fallacy, because roleplaying is not part of playing the game. Therefore, it shouldn't be a feature of the class. Or in simpler terms, mechanics should not dictate roleplaying, and vice versa. Claiming that as balance is short-changing the Bard.</p><p></p><p>It is possible to design a class to be versatile and still useful in combat, where the game is. You cited the prime example - the Wizard. I dare say that every class is going to be a little more versatile in 4E. The problem with the Bard is that, within the context of the game system - ie kicking ass and taking names - the Bard is technically versatile but exceedingly weak within the system. The intent is to change that.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4021598, member: 115"] Well, D&D pretty much [i]is[/i] about kicking ass and taking names. You don't need a game system to roleplay. You do need a game system to... er, play a game. Unless you're playing Calvinball, obviously. The problem that existed, and that 4E has as one of its design goals to rectify, is that not every class was fun to play [i]in combat[/i], where the meat of the game is. One approach in 2E/3E was to take a class like that (Cleric) and make it rediculously powerful. Another approach (Bard) was to ignore the problem altogether and call it "roleplaying." This, of course, was a fallacy, because rolelaying and playing the game are two seperate, albeit complementary, things. Saying that the Bard is the king of roleplaying is also a fallacy, because roleplaying is not part of playing the game. Therefore, it shouldn't be a feature of the class. Or in simpler terms, mechanics should not dictate roleplaying, and vice versa. Claiming that as balance is short-changing the Bard. It is possible to design a class to be versatile and still useful in combat, where the game is. You cited the prime example - the Wizard. I dare say that every class is going to be a little more versatile in 4E. The problem with the Bard is that, within the context of the game system - ie kicking ass and taking names - the Bard is technically versatile but exceedingly weak within the system. The intent is to change that. [/QUOTE]
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Where's the Bard?
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