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<blockquote data-quote="Horwath" data-source="post: 8517561" data-attributes="member: 6801299"><p>8 STR(I have it now with my current sorcerer) only works if you have no armor or light armor.</p><p>Half plate+shield and a few weapons, you are at 70-80lb just from basic armament.</p><p>Add in ropes, grappling hooks, various tools, not to mention that food and water wights somewhat if you want to have few days worth in reserve.</p><p></p><p>So, I agree with that you should aim for 12 STR in you are a martial character. </p><p>Also Athletics checks are a thing, so...</p><p></p><p>DM should, make terrains in exploration and in combat somewhat challenging.</p><p></p><p>Even DCs between 5 and 10, will be a problem with party full of 8 STR or DEX characters.</p><p></p><p>Having DC 10 check for athletics/acrobatics that prevents you from moving in a round and with 5 or lower on check you suffer detriment, means that with -1 modifier you have 50% chance of not moving and 30% chance to suffer some small detriment(fall prone, roll down the hill 10 or 20ft, suffer 1d6 fall damage, drop weapons) every round while in that terrain.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8517561, member: 6801299"] 8 STR(I have it now with my current sorcerer) only works if you have no armor or light armor. Half plate+shield and a few weapons, you are at 70-80lb just from basic armament. Add in ropes, grappling hooks, various tools, not to mention that food and water wights somewhat if you want to have few days worth in reserve. So, I agree with that you should aim for 12 STR in you are a martial character. Also Athletics checks are a thing, so... DM should, make terrains in exploration and in combat somewhat challenging. Even DCs between 5 and 10, will be a problem with party full of 8 STR or DEX characters. Having DC 10 check for athletics/acrobatics that prevents you from moving in a round and with 5 or lower on check you suffer detriment, means that with -1 modifier you have 50% chance of not moving and 30% chance to suffer some small detriment(fall prone, roll down the hill 10 or 20ft, suffer 1d6 fall damage, drop weapons) every round while in that terrain. [/QUOTE]
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