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Where's the Dump?
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<blockquote data-quote="DND_Reborn" data-source="post: 8517691" data-attributes="member: 6987520"><p>(bold added)</p><p></p><p>I must respectfully disagree.</p><p></p><p>A STR 8 allows you to carry 120 lb. before you are encumbered <em>unless you use the variant rules (?).</em></p><p></p><p>Half-plate/ shield: 46lbs.</p><p>Gear: less than 50 lbs.</p><p>Weapons: up to 24 lbs. (I only used 13 lb. below.)</p><p></p><p>24 lb. of weapons is a lot! Unless you're totting around a heavy crossbow or polearm, I doubt you have that many weapons.</p><p></p><p>[spoiler="Weapons = 13 lb."]</p><p>I went with Finesse weapons mostly assuming IF this PC was in combat, they rely on DEX. Since you have half-plate, I would guess this PC is not a martial and has a DEX 14 at best (unless you take the Medium Armor Master feat for better AC with DEX 16).</p><ul> <li data-xf-list-type="ul">2 Daggers (#2)</li> <li data-xf-list-type="ul">Handaxe (#2)</li> <li data-xf-list-type="ul">Rapier (#3)</li> <li data-xf-list-type="ul">Longbow with <em>40 arrows</em> (#6, 2 for bow, 4 for 40 arrows and two quivers)</li> </ul><p>[/spoiler]</p><p></p><p>If you're interested, here is the gear I use:</p><p></p><p>[spoiler="Standard Gear Package Less than 50 lb."]</p><p>Here is a standard gear package I use:</p><p></p><p>GEAR: #48.5</p><p>Cost: 36.5 gp</p><p>Backpack (#5, capacity 28.5 / 30)</p><p>• Candles (10)</p><p>• Case, map (#1)</p><p>• Chalk (10)</p><p>• Healer's kit (#3)</p><p>• Lantern, hooded (#2)</p><p>• Mess kit (#1)</p><p>• Mirror, steel (#0.5)</p><p>• Oil, flask (3, #3)</p><p>• Parchment (10)</p><p>• Rations, 3 days (#6)</p><p>• Rope, silk 50' (#5)</p><p>• Sacks (2, #1)</p><p>• Sealing Wax</p><p>• Soap</p><p>• Tinderbox (#1)</p><p>• Waterskin (#5)</p><p>Bedroll (#7)</p><p>Blanket (#3)</p><p>Clothes, traveler's (#4)</p><p>Pouch (#1)</p><p>Signal whistle</p><p>[/spoiler]</p><p></p><p>So, my armor and "few weapons" is actually less than 60 lb., only half they weight I can carry with STR 8. With less than 50 lb. of gear, I actually have 10 lb. to spare before I would be encumbered.</p><p></p><p>Clearly, a STR 8 with the default rules is not a problem when it comes to carrying equipment.</p><p></p><p></p><p>I agree completely with this. It is one way to make certain PCs at least don't want a penalty in STR.</p><p></p><p></p><p>I doubt you'll have a party full of them, though. Different classes will dump different abilities.</p><p></p><p></p><p>Unfortunately there is really a lot of DM fiat when it comes to such things. For reference, here is the passage from the PHB:</p><p></p><p>[ATTACH=full]150235[/ATTACH]</p><p>A STR 8 (with no proficiency! IME if you have a dump stat, you are proficient in the skill to compensate...) the DC 10 is a 50/50. But failure, rolling 10 or lower means the PC would not move (no progress) or moves with setback (fell prone and had to get up, so only moved half).</p><p></p><p>If you like to play with the "fail by 5 or more" rule, which I also use, then the 30% does kick in. However, suffering damage would be more a kin to fumbling IMO, no just failing. And for tables who <em>use fumbles</em> that would be the 1 in 20 so just 5%.</p><p></p><p>Finally, depending on the scene, using ropes to tie each other together, etc. often allows for a DM to grant advantage on the check. So, now 50/50 becomes 75/25 towards success over failure. It also makes failing by 5 or more much less likely and "fumbling" just 1 in 400.</p><p></p><p>Anyway, so while people might dump STR or DEX, most of the time the player will compensate by taking proficiency in Athletics/ Acrobatics to offset the penalty and have a net bonus out of the gate.</p><p></p><p>Unless the DM purposefully exploits PCs who dump stats (shoving STR 8's to the ground), the game as designed doesn't really make having them a detriment at all, unfortunately.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8517691, member: 6987520"] (bold added) I must respectfully disagree. A STR 8 allows you to carry 120 lb. before you are encumbered [I]unless you use the variant rules (?).[/I] Half-plate/ shield: 46lbs. Gear: less than 50 lbs. Weapons: up to 24 lbs. (I only used 13 lb. below.) 24 lb. of weapons is a lot! Unless you're totting around a heavy crossbow or polearm, I doubt you have that many weapons. [spoiler="Weapons = 13 lb."] I went with Finesse weapons mostly assuming IF this PC was in combat, they rely on DEX. Since you have half-plate, I would guess this PC is not a martial and has a DEX 14 at best (unless you take the Medium Armor Master feat for better AC with DEX 16). [LIST] [*]2 Daggers (#2) [*]Handaxe (#2) [*]Rapier (#3) [*]Longbow with [I]40 arrows[/I] (#6, 2 for bow, 4 for 40 arrows and two quivers) [/LIST] [/spoiler] If you're interested, here is the gear I use: [spoiler="Standard Gear Package Less than 50 lb."] Here is a standard gear package I use: GEAR: #48.5 Cost: 36.5 gp Backpack (#5, capacity 28.5 / 30) • Candles (10) • Case, map (#1) • Chalk (10) • Healer's kit (#3) • Lantern, hooded (#2) • Mess kit (#1) • Mirror, steel (#0.5) • Oil, flask (3, #3) • Parchment (10) • Rations, 3 days (#6) • Rope, silk 50' (#5) • Sacks (2, #1) • Sealing Wax • Soap • Tinderbox (#1) • Waterskin (#5) Bedroll (#7) Blanket (#3) Clothes, traveler's (#4) Pouch (#1) Signal whistle [/spoiler] So, my armor and "few weapons" is actually less than 60 lb., only half they weight I can carry with STR 8. With less than 50 lb. of gear, I actually have 10 lb. to spare before I would be encumbered. Clearly, a STR 8 with the default rules is not a problem when it comes to carrying equipment. I agree completely with this. It is one way to make certain PCs at least don't want a penalty in STR. I doubt you'll have a party full of them, though. Different classes will dump different abilities. Unfortunately there is really a lot of DM fiat when it comes to such things. For reference, here is the passage from the PHB: [ATTACH type="full"]150235[/ATTACH] A STR 8 (with no proficiency! IME if you have a dump stat, you are proficient in the skill to compensate...) the DC 10 is a 50/50. But failure, rolling 10 or lower means the PC would not move (no progress) or moves with setback (fell prone and had to get up, so only moved half). If you like to play with the "fail by 5 or more" rule, which I also use, then the 30% does kick in. However, suffering damage would be more a kin to fumbling IMO, no just failing. And for tables who [I]use fumbles[/I] that would be the 1 in 20 so just 5%. Finally, depending on the scene, using ropes to tie each other together, etc. often allows for a DM to grant advantage on the check. So, now 50/50 becomes 75/25 towards success over failure. It also makes failing by 5 or more much less likely and "fumbling" just 1 in 400. Anyway, so while people might dump STR or DEX, most of the time the player will compensate by taking proficiency in Athletics/ Acrobatics to offset the penalty and have a net bonus out of the gate. Unless the DM purposefully exploits PCs who dump stats (shoving STR 8's to the ground), the game as designed doesn't really make having them a detriment at all, unfortunately. [/QUOTE]
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