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Where's the lance?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 5619811" data-attributes="member: 9952"><p>Yes, that is a good question. One we can all help answer if you like. </p><p></p><p>Although we're talking historically about several lance types, I think the game would best be served with just the one. I just don’t think a large number of players would care for the nuances between jousting and main battle lances, heck most players have gotten along quite nicely without the lance in 4E for what, 3 years now?</p><p></p><p>So here are my characteristics:</p><p>• Usable one handed when mounted, so we’re talking about overland with plenty of space</p><p>• The length of the weapon extends well beyond the horse’s head</p><p>• Used at full effect in the initial charge</p><p>• Can dismount an incoming mounted rider</p><p>• While an initial weapon of choice, it then becomes unwieldy in close combat</p><p>• Is a weapon that facilitates breaking the enemy line</p><p></p><p>I don’t have my books so I can’t delve into mechanics, but here are the rule-sets that spring to mind:</p><p>• Requires mounted combat feat to access full features, this overture signifies the exclusive club that comes with the extra training.</p><p>• Charge and over-run</p><p>• Weapon qualities, including improvised weapon</p><p>• Athletics skill (?) for mounting/dismounting</p><p>• Push and prone conditions</p><p>• Falling damage</p><p>• Limited damage expressions</p><p>• Weapon/item breakage?</p><p></p><p>All of which is too complex with scope out of the wazoo to boot, so let’s cut things back until we can cut no more.</p><p></p><p>I like BobtheNob’s initial idea, coupled with Abdulalhazred’s idea to roll it into the mounted combat feat. I would like to split the above into traits inherent to the lance and special skills learned associated to the feat. Ideally 2 simple rules that combine to make the core of ‘lancyness’.</p><p></p><p>Sounds like a bit of homework though.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 5619811, member: 9952"] Yes, that is a good question. One we can all help answer if you like. Although we're talking historically about several lance types, I think the game would best be served with just the one. I just don’t think a large number of players would care for the nuances between jousting and main battle lances, heck most players have gotten along quite nicely without the lance in 4E for what, 3 years now? So here are my characteristics: • Usable one handed when mounted, so we’re talking about overland with plenty of space • The length of the weapon extends well beyond the horse’s head • Used at full effect in the initial charge • Can dismount an incoming mounted rider • While an initial weapon of choice, it then becomes unwieldy in close combat • Is a weapon that facilitates breaking the enemy line I don’t have my books so I can’t delve into mechanics, but here are the rule-sets that spring to mind: • Requires mounted combat feat to access full features, this overture signifies the exclusive club that comes with the extra training. • Charge and over-run • Weapon qualities, including improvised weapon • Athletics skill (?) for mounting/dismounting • Push and prone conditions • Falling damage • Limited damage expressions • Weapon/item breakage? All of which is too complex with scope out of the wazoo to boot, so let’s cut things back until we can cut no more. I like BobtheNob’s initial idea, coupled with Abdulalhazred’s idea to roll it into the mounted combat feat. I would like to split the above into traits inherent to the lance and special skills learned associated to the feat. Ideally 2 simple rules that combine to make the core of ‘lancyness’. Sounds like a bit of homework though. [/QUOTE]
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Where's the lance?
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