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Where's the Thievery Gone?
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<blockquote data-quote="Skyscraper" data-source="post: 3327020" data-attributes="member: 48518"><p>I think that one reason why rogues stealing stuff all the time are not liked at the gaming table, apart from the fact that they don't share with others, is that it takes time to advance the story in a useless direction.</p><p></p><p>The rogue stealing a purse every 5 gaming sessions is not a nuisance, but the rogue stealing something every opportunity he gets slows down play. Then, he needs to pawn the silver goblets and the other stuff he took, he might get in trouble with the law, he might get into trouble with the innkeeper, he might have the local thieve's guild trying to catch him, and so on. All that for what? A 15 gp silver goblet? When his share of the treasure for the last adventure was 2500 gp? What's the use? Is the character a thief or an adventurer? Trying to be both is spreading your energy in two completely different directions and you have to wonder if it's worth it. Personally, i think not. I'd rather accomplish something significant that steal trinkets.</p><p></p><p>We had a player who played a ranger a while back, he took time during gaming sessions to buy the best horse in town, tend to it, blah blah blah it was neverending. I mean, we got the point, no need to do it all the time!</p><p></p><p>This being said, important caveat: some actions including thievery are very interesting to promote role-play and create a personna for your PC. So the occasional pick pocket is not out of the question, but making it rare is the key. In the game where i DM, the rogue is just like that (and not because i asked him, if you wonder...)</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 3327020, member: 48518"] I think that one reason why rogues stealing stuff all the time are not liked at the gaming table, apart from the fact that they don't share with others, is that it takes time to advance the story in a useless direction. The rogue stealing a purse every 5 gaming sessions is not a nuisance, but the rogue stealing something every opportunity he gets slows down play. Then, he needs to pawn the silver goblets and the other stuff he took, he might get in trouble with the law, he might get into trouble with the innkeeper, he might have the local thieve's guild trying to catch him, and so on. All that for what? A 15 gp silver goblet? When his share of the treasure for the last adventure was 2500 gp? What's the use? Is the character a thief or an adventurer? Trying to be both is spreading your energy in two completely different directions and you have to wonder if it's worth it. Personally, i think not. I'd rather accomplish something significant that steal trinkets. We had a player who played a ranger a while back, he took time during gaming sessions to buy the best horse in town, tend to it, blah blah blah it was neverending. I mean, we got the point, no need to do it all the time! This being said, important caveat: some actions including thievery are very interesting to promote role-play and create a personna for your PC. So the occasional pick pocket is not out of the question, but making it rare is the key. In the game where i DM, the rogue is just like that (and not because i asked him, if you wonder...) Sky [/QUOTE]
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