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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9248717" data-attributes="member: 11760"><p>I'm not sure I agree that a strong villain is <em>required</em> to make a published adventure great, but it's probably the easiest path to get there.</p><p></p><p>It's still possible to have a strong villain and not quite stick the landing. Eclavdra is an iconic 1E villain, but she doesn't actually provide much of a throughline through the G and D modules unless the DM does a lot of work to make it so, and she provides zero motivation for the theoretical end of the series, taking on Lolth in Q1, a goddess that Eclavdra explicitly opposes.</p><p></p><p>But a villain with an actionable master plan is a lot better than laying out a sandbox or a situation and the designers just crossing their fingers, as so often has happened over the years.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9248717, member: 11760"] I'm not sure I agree that a strong villain is [I]required[/I] to make a published adventure great, but it's probably the easiest path to get there. It's still possible to have a strong villain and not quite stick the landing. Eclavdra is an iconic 1E villain, but she doesn't actually provide much of a throughline through the G and D modules unless the DM does a lot of work to make it so, and she provides zero motivation for the theoretical end of the series, taking on Lolth in Q1, a goddess that Eclavdra explicitly opposes. But a villain with an actionable master plan is a lot better than laying out a sandbox or a situation and the designers just crossing their fingers, as so often has happened over the years. [/QUOTE]
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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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