Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9252805" data-attributes="member: 6807784"><p>5E modules are trying to tell stories in addition to being adventure games. However, I believe that WotC is a little bit reluctant when it comes to really giving DMs all the tools they need for a very compelling story. </p><p></p><p>A villain doesn't have to be a character, it can be a setting, institution, law, and so on. However, given the nature of D&D, there need to be memorable antagonists for the PCs to fight. What D&D adventures usually fail to do IMO is to create a good Rogue's Gallery <strong>and use it</strong>. I think Descent Into Avernus is the best example of this.</p><p></p><p>In Descent, there are three three different gangs in Hell (ala Mad Max) with really cool Warlord characters. These characters have almost 0 to do with the adventure and are only used in one small part of it. Instead, most of the adventure has you dealing with one-off devils or demons, and it's only really at the end that you start getting cool evil characters with staying power. But those characters have no impact on the EARLY game; things like the Dragonborn Paladin of Tiamat or Tiamat herself, or how the Demon Princes at the end of the adventure have no echoes in the early part. In this way, the great villains introduced in the adventure aren't just constrained to a tier, they're constrained to single session moments (maybe two or three if you're lucky or play for fewer hours each game). And even then, the main villain of the whole thing -- Zariel -- barely has any screentime at all till the end of the Adventure; and the Baldur's Gate villains, who were really well written, have no impact on anything in Hell (except for one PC).</p><p></p><p>Overall, these problems can be found in differing amounts in all of WotC's adventures. Dragonheist doesn't have as much of a problem (and it's popular IMO for that reason), but many of the adventures past it do. Even the early adventures, like Princes of the Apocalypse, don't make great use of their really cool villains either. </p><p></p><p>By not giving more tools to turn these great character concepts into great campaign villains, WotC ends up sabotaging the "story" aspects of their adventures. Strong DMs don't have this problem, but even then, I think a strong DM would be better served by more robust villain tools then what we get now.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9252805, member: 6807784"] 5E modules are trying to tell stories in addition to being adventure games. However, I believe that WotC is a little bit reluctant when it comes to really giving DMs all the tools they need for a very compelling story. A villain doesn't have to be a character, it can be a setting, institution, law, and so on. However, given the nature of D&D, there need to be memorable antagonists for the PCs to fight. What D&D adventures usually fail to do IMO is to create a good Rogue's Gallery [B]and use it[/B]. I think Descent Into Avernus is the best example of this. In Descent, there are three three different gangs in Hell (ala Mad Max) with really cool Warlord characters. These characters have almost 0 to do with the adventure and are only used in one small part of it. Instead, most of the adventure has you dealing with one-off devils or demons, and it's only really at the end that you start getting cool evil characters with staying power. But those characters have no impact on the EARLY game; things like the Dragonborn Paladin of Tiamat or Tiamat herself, or how the Demon Princes at the end of the adventure have no echoes in the early part. In this way, the great villains introduced in the adventure aren't just constrained to a tier, they're constrained to single session moments (maybe two or three if you're lucky or play for fewer hours each game). And even then, the main villain of the whole thing -- Zariel -- barely has any screentime at all till the end of the Adventure; and the Baldur's Gate villains, who were really well written, have no impact on anything in Hell (except for one PC). Overall, these problems can be found in differing amounts in all of WotC's adventures. Dragonheist doesn't have as much of a problem (and it's popular IMO for that reason), but many of the adventures past it do. Even the early adventures, like Princes of the Apocalypse, don't make great use of their really cool villains either. By not giving more tools to turn these great character concepts into great campaign villains, WotC ends up sabotaging the "story" aspects of their adventures. Strong DMs don't have this problem, but even then, I think a strong DM would be better served by more robust villain tools then what we get now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
Top