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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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<blockquote data-quote="pukunui" data-source="post: 9252834" data-attributes="member: 54629"><p>Oh, I'm not saying it's the right or the best way to do it. I find it frustrating at times myself.</p><p></p><p>They do frequently sabotage their good ideas - like <em>Call of the Netherdeep</em>'s rivals. Great idea. Terrible execution. <em>Dragon Heist</em>'s modularity was an interesting idea that was also executed terribly.</p><p></p><p>However, WotC is not alone in sucking at making great villains. Isn't one of the biggest complaints about the MCU how there are so few good villains? Most of the villains are just there so the heroes have someone to punch, right?</p><p></p><p>I agree with [USER=6879661]@TheSword[/USER] that <em>Curse of Strahd </em>and <em>Tomb of Annihilation </em>are probably the only two 5e adventures that use their villains well. Strahd is a good example of an active villain who frequently shows up to mess with the party, whereas Acererak is a good example of a lurking villain whose presence is felt indirectly while being foreshadowed effectively for most of the campaign before finally showing up in the 'flesh' at the end.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9252834, member: 54629"] Oh, I'm not saying it's the right or the best way to do it. I find it frustrating at times myself. They do frequently sabotage their good ideas - like [I]Call of the Netherdeep[/I]'s rivals. Great idea. Terrible execution. [I]Dragon Heist[/I]'s modularity was an interesting idea that was also executed terribly. However, WotC is not alone in sucking at making great villains. Isn't one of the biggest complaints about the MCU how there are so few good villains? Most of the villains are just there so the heroes have someone to punch, right? I agree with [USER=6879661]@TheSword[/USER] that [I]Curse of Strahd [/I]and [I]Tomb of Annihilation [/I]are probably the only two 5e adventures that use their villains well. Strahd[I] [/I]is a good example of an active villain who frequently shows up to mess with the party, whereas Acererak[I] [/I]is a good example of a lurking villain whose presence is felt indirectly while being foreshadowed effectively for most of the campaign before finally showing up in the 'flesh' at the end. [/QUOTE]
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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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