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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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<blockquote data-quote="Hussar" data-source="post: 9253995" data-attributes="member: 22779"><p>Yeah, I'm kinda with you on this. I don't need some super deep plot with dozens of layers and huge interconnections. But, OTOH, at least a bit of a connection might be an idea. I mean, take Saltmarsh. They set up this conflict between the different factions in Saltmarsh in the intro to the adventure, then, never mention it again in the rest of the module. They could have added a couple of paragraphs to each module talking about how the outcomes of the module impact that conflict in the town instead of simply expecting the DM to write it. </p><p></p><p>And the fact that there are numerous products out there that do exactly this does show that there is at least some desire for it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9253995, member: 22779"] Yeah, I'm kinda with you on this. I don't need some super deep plot with dozens of layers and huge interconnections. But, OTOH, at least a bit of a connection might be an idea. I mean, take Saltmarsh. They set up this conflict between the different factions in Saltmarsh in the intro to the adventure, then, never mention it again in the rest of the module. They could have added a couple of paragraphs to each module talking about how the outcomes of the module impact that conflict in the town instead of simply expecting the DM to write it. And the fact that there are numerous products out there that do exactly this does show that there is at least some desire for it. [/QUOTE]
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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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