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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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<blockquote data-quote="TheSword" data-source="post: 9257425" data-attributes="member: 6879661"><p>I’ve just finished re-watching True Detective in preparation of watching the new fourth season.</p><p></p><p>It struck me how powerful a villain - even if who they are is a mystery - for creating a driving motivation.</p><p></p><p>So many campaigns I see are just wandering around aimlessly looking for stuff to do. That’s actually my biggest criticism of Rime. There is nothing about the adventure actually driving the PCs except mild curiosity or boredom. Most of the progression stuff happens behind the DM screen - help x towns and y happens - without any reason for them to help beyond them being there.</p><p></p><p>Powerful party motivations that unite the PCs rather than individual motives that pull folks in different directions are essential for a great campaign I believe. I want to see near obsession pull/push my heroes on - despite the danger and the terrible things they see. That’s what makes those truly amazing campaigns that are never forgotten. Still interested to know what can tick this box if not a villain?</p></blockquote><p></p>
[QUOTE="TheSword, post: 9257425, member: 6879661"] I’ve just finished re-watching True Detective in preparation of watching the new fourth season. It struck me how powerful a villain - even if who they are is a mystery - for creating a driving motivation. So many campaigns I see are just wandering around aimlessly looking for stuff to do. That’s actually my biggest criticism of Rime. There is nothing about the adventure actually driving the PCs except mild curiosity or boredom. Most of the progression stuff happens behind the DM screen - help x towns and y happens - without any reason for them to help beyond them being there. Powerful party motivations that unite the PCs rather than individual motives that pull folks in different directions are essential for a great campaign I believe. I want to see near obsession pull/push my heroes on - despite the danger and the terrible things they see. That’s what makes those truly amazing campaigns that are never forgotten. Still interested to know what can tick this box if not a villain? [/QUOTE]
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General Tabletop Discussion
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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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