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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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<blockquote data-quote="MarkB" data-source="post: 9258979" data-attributes="member: 40176"><p>The lack of real motivation to move on to the last part of the adventure is a flaw in RotFM. Both times I've run it, I've made Ythryn pivotal to resolving the larger issues of the region. The first time, I had the mythallar be Auril's backup system in case she was taken out - the winter won't end unless the PCs break the remnants of her ritual that she embedded in it, in fact it will run out of control.</p><p></p><p>In the playthrough I'm currently running I took inspiration from Ravenloft and had Auril physically displace the entire region into a Domain of Dread a couple of weeks into the campaign - there's no unending darkness, but the domain locks the region into winter. The only thing powerful enough to return the region to Faerun is the mythallar at the centre of Ythryn.</p></blockquote><p></p>
[QUOTE="MarkB, post: 9258979, member: 40176"] The lack of real motivation to move on to the last part of the adventure is a flaw in RotFM. Both times I've run it, I've made Ythryn pivotal to resolving the larger issues of the region. The first time, I had the mythallar be Auril's backup system in case she was taken out - the winter won't end unless the PCs break the remnants of her ritual that she embedded in it, in fact it will run out of control. In the playthrough I'm currently running I took inspiration from Ravenloft and had Auril physically displace the entire region into a Domain of Dread a couple of weeks into the campaign - there's no unending darkness, but the domain locks the region into winter. The only thing powerful enough to return the region to Faerun is the mythallar at the centre of Ythryn. [/QUOTE]
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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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