Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wherever I May Roam: A Scout's Guide (by lordduskblade)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LightWarden" data-source="post: 6998625" data-attributes="member: 6803540"><p><strong>Recommended Feats: Preparing to Roam</strong></p><p><strong></strong></p><p></p><p>The emphasis here is on 'recommended' feats: I won't be talking about feats that are rated lower than <strong>Black</strong>, because they're likely just not a good idea for your character or an outright trap. Overall, you have certain priorities when it comes to feats, which are described as follows:</p><p></p><p><strong>1. Accuracy bonuses</strong> - Given that your second attack never happens if the first one doesn't hit, getting your hits to land is your primary priority.</p><p></p><p><strong>2. Damage bonuses</strong> - Now that you have your attacks at an accuracy premium, you want as much steam behind those hits as possible.</p><p></p><p><strong>3. Mobility enhancers </strong>- Charging serves you well, so anything that helps you make room to keep charging is very appreciated.</p><p></p><p><strong>4. Power recovery</strong> - As an E-class, you have a limited repertoire of powers. Anything that lets you use them again is very appreciated.</p><p></p><p><strong>5. Miscellaneous</strong> - Once you've taken care of the 4 above points, you can pretty much grab whatever you want, if you have the room. I like putting in a couple of defensive feats here.</p><p></p><p><strong>Class Feats</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier:</strong></strong></span></p><p></p><p><strong><span style="color: #ff9900">Martial Cross-Training</span> (D 398)</strong> - Lose a use of Power Strike for a Striker Encounter power? Sign me up.</p><p></p><p><strong>Good Powers to take with Martial Cross-Training</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Answer with Steel</span> (L13, Encounter) (MP 2)</strong> - An interrupt power that gets you away from the enemy that attacked you. Awesome.</p><p></p><p><strong><span style="color: #0000ff">Disruptive Strike</span> (L3, Encounter) (PHB)</strong> - An Immediate attack that imposes a penalty against an enemy who swings at you or an ally. Good stuff.</p><p></p><p><strong><span style="color: #00ccff">Fox's Cunning</span> (L1, Encounter) (PHB)</strong> - Getting a reprisal MBA against an opponent that attacked you is good stuff.</p><p></p><p><strong><span style="color: #00ccff">Nonchalant Collapse</span> (L23, Encounter) (MP)</strong> - A minor action attack that knocks prone. Tasty.</p><p></p><p><strong><span style="color: #00ccff">Off-Hand Diversion</span> (L13, Encounter) (MP)</strong> - A minor action swing that gives everybody CA. Excellent.</p><p></p><p><strong><span style="color: #0000ff">Off-Hand Strike</span> (L1, Encounter) (MP)</strong> - An attack as a minor action is nice, if a bit plain.</p><p></p><p><strong><span style="color: #00ccff">Ruffling Sting</span> (L3, Encounter) (MP)</strong> - A minor action swing that gives you CA. Good stuff.</p><p>[/sblock]</p><p></p><p><strong>Martial Freedom (MP)</strong> - A strong bonus to fight off annoying status effects. Solid enough.</p><p></p><p><strong>Martial Ploy (MP 2)</strong> - A reroll is usually significantly better than a flat +2 bonus, though you would prefer to be the recipient of this ability rather than the source.</p><p></p><p><strong><span style="color: #0000ff">Precision Throw</span> (MP 2) </strong>- If you're tossing Heavy Thrown weapons and your Strength is weak, you might want this.</p><p></p><p><strong><span style="color: #0000ff">Reckless Charge</span> (PrP)</strong> - An extra +1 to hit on a charge can come in handy.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier:</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Deft Blade</span> (MP 2)</strong> - Hitting Reflex on your basic attacks is one heck of a benefit.</p><p></p><p><strong><span style="color: #00ccff">Impaling Spear</span> (MP 2)</strong> - Hitting Reflex on your basic attacks is one heck of a benefit.</p><p></p><p><strong><span style="color: #0000ff">Lashing Flail</span> (MP 2)</strong> - A slide on every attack is quite good.</p><p></p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier:</strong></strong></span></p><p></p><p><strong>Epic Recovery (MP)</strong> - An extra second wind per encounter is only good for a Dwarf, since most folks aren't all that likely to even blow their first one, but you never know...</p><p></p><p><strong><span style="color: #ff9900">Martial Mastery</span> (MP)</strong> - Last I checked, power recovery was kind of good. Pretty nuts for any character, especially one with as few powers as you.</p><p></p><p><strong><span style="color: #0000ff">Martial Resolve </span>(MP)</strong> - A very good way to help yourself out of certain conditions. If you have Martial Freedom, you're probably going to retrain it into this.</p><p></p><p><strong>Second Skin (PrP)</strong> - It's not cheap on the Con requirements, but if you have it, more AC out of Hide is a nice benefit to have.</p><p></p><p><strong>Surprise Action (MP)</strong> - A bit conditional, but the ability to take a whole turn in the surprise round instead of a single action rocks.</p><p>[/sblock]</p><p></p><p><strong>General Feats</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier:</strong></strong></span></p><p></p><p><strong><span style="color: #ff9900">Axe Expertise</span> (HotFL)</strong> - A scaling bonus to attack rolls is amazing, and a re-roll for a damage die is a decent extra benefit, too.<strong></strong></p><p><strong></strong></p><p><strong>Blindfighting Warrior (HotFK) </strong>- Helps you compensate against effect that rob you of your sight, which can be nice to have, if a bit encounter-dependent.</p><p></p><p><strong><span style="color: #0000ff">Cunning Stalker</span> (HotFK)</strong> - CA when you have isolation against your target. Not the easiest thing to make happen, but it's amazing if you can do it.</p><p></p><p><strong>Great Fortitude/Iron Will/Lightning Reflexes (PHB)</strong> - A feat bonus for one NAD, that scales with tier. Good... if you can afford them.</p><p></p><p><strong><span style="color: #0000ff">Headsman's Chop</span> (PHB 3)</strong> - A hefty damage bonus against prone enemies, it can help Axe and Heavy Blade users compete with Light Blade users in Heroic tier.</p><p></p><p><strong><span style="color: #00ccff">Improved Defenses</span> (HotFL)</strong> - A nice, scaling bonus to your NAD's. Something that I highly recommend you grab.</p><p></p><p><strong><span style="color: #0000ff">Improved Initiative</span> (PHB)</strong> - Helps you go first, which is always good to get your damage and the like across. Doesn't stack with Quick Draw.</p><p></p><p><strong><span style="color: #ff9900">Light Blade Expertise </span>(HotFL)</strong> - A scaling accuracy bonus, and some extra damage if you have CA. Excellent.</p><p></p><p><strong><span style="color: #ff9900">Master at Arms</span> (HotFL)</strong> - A +1 to hit per tier increases your base competence by a lot, and action economy on your drawing isn't half bad either. If you want to use weapons from different types, this is your feat.</p><p></p><p><strong><span style="color: #0000ff">Nimble Blade</span> (PHB) </strong>- If you like Light Blades (and as a Scout, you should), you want this feat.</p><p></p><p><strong>Quick Draw (PHB)</strong> - Some action economy on drawing things, plus a bit of initiative as well. </p><p></p><p><strong><span style="color: #0000ff">Resilient Focus</span> (HotFL)</strong> - +2 to all saving throws can be pretty useful.</p><p></p><p><strong><span style="color: #00ccff">Silvery Glow</span> (D 386)</strong> - While it makes you worship a specific Deity and is worthless without Permafrost, this actually provides a little extra damage over Weapon Focus, which is excellent for a multiattacker.</p><p></p><p><strong><span style="color: #0000ff">Skill Power</span> (PHB 3)</strong> - A nice way to expand your Utility repertoire, and keep a useful power in your back pocket.</p><p></p><p><strong><span style="color: #0000ff">Spring Step</span> (PHB 3)</strong> - Prevents people from knocking you prone, then hovering 1 square outside your reach, forcing you to crawl and attack.</p><p></p><p><strong><span style="color: #0000ff">Superior Fortitude</span> (HotFL)</strong> - A scaling bonus to Fortitude, and it throws in some resist all against ongoing damage as a bonus. That's pretty sweet.</p><p></p><p><strong><span style="color: #0000ff">Superior Reflexes</span> (HotFL)</strong> - Gets you free combat advantage on the first turn of every fight, as well as a scaling bonus to Reflex. Pretty nice.</p><p></p><p><strong><span style="color: #0000ff">Superior Will</span> (HotFL)</strong> - A big bonus to Will, and a better chance to shake off dazing and stunning. This one if tempting even if you're patching your NADs with Improved Defenses.</p><p></p><p><strong>Timely Respite (PHB 2)</strong> - A free saving throw when you second wind can be pretty darned cool.</p><p></p><p><strong>Toughness (PHB)</strong> - More HP is a decent benefit, if you have the room for it.</p><p></p><p><strong><span style="color: #0000ff">Two-Weapon Defense</span> (PHB)</strong> - A +1 bonus to AC and Reflex for a feat is a pretty good deal.</p><p></p><p><strong><span style="color: #0000ff">Two-Weapon Fighting</span> (PHB)</strong> - It provides a nice bit of extra damage, and it opens up access to some nice feats as well.</p><p></p><p><strong>Vicious Advantage (PHB 3)</strong> - A nice way to expand your probabilities of getting CA.</p><p></p><p><strong><span style="color: #00ccff">Weapon Focus</span> (PHB)</strong> - Damage bonus, which is absolutely golden for a Striker, especially when you can potentially get the bonus twice in one turn.</p><p></p><p><strong>Weapon Proficiency (PHB)</strong> - Unlike most Strikers, the weapons you already have access to are quite good for you, so not many will take this feat.</p><p></p><p><strong>Wintertouched (PHB)</strong> - Useless until you pick up Lasting Frost, but mighty when you do. Best when retrained into or picked up right at the end of Heroic Tier.</p><p></p><p><strong>World Serpent's Grasp (HotFK)</strong> - Mostly a party cooperation feat for a Scout.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier:</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Agile Opportunist</span> (PHB 2)</strong> - A nice feat to work with your Leader if he can slide you around the battlefield.</p><p></p><p><strong>Armor Specialization (PHB)</strong> - Hide Armor Specialization is nice, if you can afford it.</p><p></p><p><strong><span style="color: #0000ff">Critical Targeting</span> (D 387)</strong> - A neat encounter-long bonus to damage on a crit. Pretty cool.</p><p></p><p><strong><span style="color: #0000ff">Danger Sense</span> (PHB)</strong> - Rerolling initiative every time can help save you from those bad rolls.</p><p></p><p><strong>Deadly Axe (PHB)</strong> - A spiffy extra-damage feat for Axe wielders. You may want to pick this up at Epic, though; it doesn't do all that much without the 10% critical rate.</p><p></p><p><strong>Fleet-Footed (PHB)</strong> - +1 to speed is a pretty nice use of a feat... provided you have the room.</p><p></p><p><strong><span style="color: #00ccff">Lasting Frost </span>(PHB)</strong> - This feat grants you permanent CA and +5 damage if you combine it with Wintertouched and a Frost weapon; cold resistance is a hurdle, but it can be overcome.</p><p></p><p><strong>Light Blade Precision (PHB)</strong> - A bit conditional, but extra damage is always welcome on a Ranger, especially a Light Blade wielder.</p><p></p><p><strong><span style="color: #0000ff">Repel Charge</span> (PHB 3)</strong> - This is a very nasty way to severely hamper opposing chargers. Extra brutal if you face another party of PC's with a charger in the lineup.</p><p></p><p><strong><span style="color: #00ccff">Reserve Maneuver</span> (PHB 2)</strong> - Versatility notwithstanding, this feat also allows you to swap out a lackluster Paragon Path power for something a touch more... palatable.</p><p></p><p><strong>Good Powers to take with Reserve Maneuver</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Disruptive Strike</span> (L3, Encounter) (PHB)</strong> - An Immediate attack that imposes a penalty against an enemy who swings at you or an ally. Good stuff.</p><p></p><p><strong><span style="color: #00ccff">Fox's Cunning</span> (L1, Encounter) (PHB)</strong> - Getting a reprisal MBA against an opponent that attacked you is good stuff.</p><p></p><p><strong><span style="color: #0000ff">Off-Hand Strike</span> (L1, Encounter) (MP)</strong> - An attack as a minor action is nice, if a bit plain.</p><p></p><p><strong><span style="color: #00ccff">Ruffling Sting</span> (L3, Encounter) (MP)</strong> - A minor action swing that gives you CA. Good stuff.</p><p>[/sblock]</p><p></p><p><strong><span style="color: #0000ff">Unfailing Courage</span> (D 377)</strong> - Healing on an AP is a good deal if you ask me.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier:</strong></strong></span></p><p></p><p><strong><span style="color: #ff9900">Axe/Flail/Heavy Blade/Light Blade/Spear Mastery</span> (PHB)</strong> - Whatever your weapon may be, now's the time to pick up the mastery feat. Improved criticals result in a very healthy effective damage bonus thanks to the fact that you attack twice. This feat is an absolute must for you.</p><p></p><p><strong>Blind-Fight (PHB)</strong> - Helps you deal with Invisible enemies in Melee. This is a pretty good idea, but you also have Utility powers that cover this need pretty well.</p><p></p><p><strong><span style="color: #0000ff">Epic Fortitude/Epic Reflexes/Epic Will</span> (PHB 2)</strong> - Now this is what I call defense-boosting. If you have the room for them, this is the best way you can keep yourself from getting hammered by certain types of attacks.</p><p></p><p><strong><span style="color: #0000ff">Epic Resurgence</span> (PHB)</strong> - A pretty sweet power recovery feat, especially for a multiattacker like you.</p><p></p><p><strong><span style="color: #00ccff">Long Step</span> (PHB 3)</strong> - A vital feat for most Scout chargers, though it loses <span style="color: #800080"><strong>a lot of value</strong></span> at L29.</p><p></p><p><strong><span style="color: #0000ff">Superior Initiative </span>(PHB 3)</strong> - A nice upgrade for Improved Initiative. Prime real estate for retraining into.</p><p></p><p><strong><span style="color: #0000ff">Triumphant Attack</span> (PHB)</strong> - Encounter-long debuffs on a critical is very sweet, especially for someone who attacks as much as you do, but your available feat slots are few and far between.</p><p></p><p><strong><span style="color: #0000ff">Unfettered Stride</span> (PHB)</strong> - Ignoring difficult terrain permanently is never a bad thing to have.</p><p>[/sblock]</p><p></p><p><strong> Racial Feats</strong></p><p>[sblock]</p><p><strong>Dragonborn</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong>Bolstering Breath (PHR: DB)</strong> - Making your Dragon Breath ally-friendly is something to consider as a front-liner.</p><p></p><p><strong><span style="color: #0000ff">Dragonborn Frenzy</span> (PHB)</strong> - Damage bonus while bloodied. Nice to have around. </p><p></p><p><strong><span style="color: #0000ff">Glorious Victory</span> (PHR: DB)</strong> - A free heal when you drop an opponent once per encounter. Sweet.</p><p></p><p><strong>Hurl Breath (PHR: DB)</strong> - Ranged AoE capability on a Melee Ranger can be decent as an opener.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong>Corrosive Breath (PHR: DB)</strong> - An AC debuff for your racial power can serve you well.</p><p></p><p><strong>Dragonbreath Warrior (MP)</strong> - Some solid element-based damage for using a good racial power every encounter? I could pay a feat for that. </p><p></p><p><strong>Frost Breath (PHR: DB)</strong> - Mass slowing can be nice to have.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Dissolving Breath</span> (PHR: DB)</strong> - A penalty to all defenses when you use your racial power can be sweet.</p><p></p><p><strong><span style="color: #0000ff">Draconic Restoration</span> (PHR: DB)</strong> - Getting your Dragon Breath back on a second wind is pretty solid.</p><p></p><p><strong><span style="color: #0000ff">Draconic Triumph</span> (PHR: DB)</strong> - Getting Dragon Breath back on a kill is awesome.</p><p>[/sblock]</p><p></p><p><strong>Drow</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong>Clutch of Darkness (FRPG)</strong> - Puts a little more range behind your racial abilities. </p><p></p><p><strong><span style="color: #0000ff">Darkfire Targeting</span> (MP)</strong> - A nice damage bonus for using a good racial power.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Merciless Killer</span> (FRPG)</strong> - A very sizable bonus to damage against bloodied targets that grant you CA.</p><p>[/sblock]</p><p></p><p><strong>Dwarf</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Dodge Giants</span> (PHB)</strong> - After a certain point in time, almost everything you will be fighting will be Large or higher, so it's a +1 untyped bonus to AC and Reflex after that, which is a pretty good deal for a feat.</p><p></p><p><strong><span style="color: #00ccff">Dwarven Weapon Training</span> (PHB)</strong> - Pick this before Weapon Focus, and retrain it out at Epic tier (unless you're using a Superior weapon, in which case you just pick Weapon Focus up at Epic). </p><p></p><p><strong><span style="color: #0000ff">Resilience of Stone</span> (MP 2) </strong>- Make it even harder for them to drop you.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong>Dwarven Durability (PHB)</strong> - This feat is not as strong for you as it is for other classes because of your lower reliance on Constitution, but two surges and a boost to surge value doesn't suck.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong>Stoneheart Warrior (MP)</strong> - Free action second wind is made of win, but can you afford this?.</p><p>[/sblock]</p><p></p><p><strong>Eladrin</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong>Eladrin Soldier (PHB)</strong> - Pick this before Weapon Focus, and retrain it out at Epic tier (unless you're using a Superior weapon, in which case you just pick Weapon Focus up at Epic). Not as good as it is for other classes, because Longswords and Spears aren't exactly prime Scout weapons.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong>Feywild Warrior (MP)</strong> - This allows you to flit about the battlefield while smacking people in the face. Pretty cool.</p><p>[/sblock]</p><p></p><p><strong>Elf</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Hawkeye Warrior</span> (MP)</strong> - A free +1 to hit all fight long for using a good racial power? Awesome.</p><p>[/sblock]</p><p></p><p><strong>Genasi</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong>Firepulse Master (D 367)</strong> - Makes a good racial power even better.</p><p></p><p><strong>Extra Manifestation (FRPG)</strong> - Adds versatility to your racial arsenal.</p><p></p><p><strong><span style="color: #0000ff">Primordial Surge</span> (D 367)</strong> - Considering that you are a close-range combatant, this is a huge amount of THP to have available, especially early on in your career. A very good grab.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong><span style="color: #ff9900">Shocking Flame</span> (FRPG)</strong> - Free elemental damage, and this one scales! Never leave home without it; I wouldn't (you should be manifesting one of the two types favored by this feat 24/7 anyway).</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Double Manifestation</span> (FRPG)</strong> - Versatility meets power. Win.</p><p></p><p><strong>Elemental Warrior (MP)</strong> - A decent power recovery feat.</p><p>[/sblock]</p><p></p><p><strong>Githzerai</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Githzerai Blade Master </span>(D 378)</strong> - While it's unlikely that you'll be a dedicated Heavy blade dual-wielder, a free damage bonus to go with Bastard Sword proficiency isn't bad.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong>Githzerai Mobility (D 378)</strong> - A hefty bonus to all defenses against OA's will help keep you safe while you move about.</p><p></p><p><strong><span style="color: #0000ff">Iron Hands</span> (PHB 3)</strong> - Free damage for using a defensive racial power? I'm in.</p><p></p><p><strong><span style="color: #0000ff">Tempered Iron Mind</span> (D 378)</strong> - Gets you what you need, when you need it, which is always helpful.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong></strong></p><p><strong>Adamantine Mind (PHB 3) </strong>- Buffs your racial power. Solid.</p><p></p><p><strong>Iron Body (PHB 3)</strong> - Another buff for your racial power. Could be worse.</p><p>[/sblock]</p><p></p><p><strong>Gnoll</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong>Swift Bite (D 367)</strong> - Some goodness for bloodying an enemy. Solid enough.</p><p>[/sblock]</p><p></p><p><strong>Goliath</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong>Markings of the Blessed (PHB 2) </strong>- Rerolling a save is never bad.</p><p></p><p><strong><span style="color: #0000ff">Markings of the Victor</span> (PHB 2)</strong> - Rerolling an attack every encounter? Sweet!</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Unyielding Stone</span> (PHB 2)</strong> - A nice jump in THP when you use your racial power. Can make you hilariously hard to bring down.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong>Ancient Stone (PHB 2)</strong> - Another way to make yourself even tougher.</p><p>[/sblock]</p><p></p><p><strong>Half-Elf</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Versatile Master </span>(PHB 2)</strong> - A good way to pick up a MBA that you're more suited to using.</p><p>[/sblock]</p><p></p><p><strong>Half-Orc</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Anger Unleashed </span>(PHB 2)</strong> - An attack bonus for getting bloodied is never bad.</p><p></p><p><strong>Savage Assault (PHB 2)</strong> - Debuffs on your racial power. Solid.</p><p></p><p><strong><span style="color: #0000ff">Thirst for Battle</span> (PHB 2)</strong> - +3 initiative, and a healing surge. Nice.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Strength from Pain</span> (PHB 2)</strong> - Big damage for a turn when you're bloodied (or two turns if you bloody yourself). Nice.</p><p></p><p><strong>Unrelenting Assault (PHB 2)</strong> - Damage on a miss is nothing to sneeze at.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Ferocious Critical</span> (PHB 2)</strong> - A very powerful feat for a multi-attacker like the Scout, it offers a sweet accuracy and damage bonus when you get lucky.</p><p>[/sblock]</p><p></p><p><strong>Halfling</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Lost in the Crowd </span>(PHB)</strong> - If you're getting mobbed, this feat is a sweet way to keep yourself up and running.</p><p></p><p><strong>Lucky Skirmisher (MP)</strong> - Making charge space for yourself is never a bad thing.</p><p></p><p><strong><span style="color: #00ccff">Nimble Dodge</span> (MP 2)</strong> - Turns up the awesome meter on your racial power way, way up.</p><p></p><p><strong><span style="color: #0000ff">Second Step</span> (D 381)</strong> - After you make 'em miss, get the hells out of there!</p><p></p><p><span style="font-size: 12px"><strong>Paragon Tier</strong></span></p><p></p><p><strong>Underfoot (PHB) </strong>- Pretty useful to you in your quest to get next to the enemy you want to drop.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Fortune's Warrior</span> (MP)</strong> - CA is not that hard to get right now, but hey, it's free.</p><p>[/sblock]</p><p></p><p><strong>Human</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong>Action Surge (PHB)</strong> - A hefty self-buff for Humans, it brings you a lot of accuracy right when you need it the most. </p><p></p><p><strong>Stubborn Survivor (FRPG)</strong> - Saving throw bonuses are good (and hard to find), so more fuel for playing human (and for burning your AP's).</p><p></p><p><strong>Twilight Training (MP 2)</strong> - I'm not sure how often having low-light vision comes up in the average game, but this is fairly important for being a dungeon-delving scouting character.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Action Recovery</span> (PHB)</strong> - Could prove useful.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong>Timely Revival (MP)</strong> - A powerful way to keep yourself on your feet.</p><p>[/sblock]</p><p></p><p><strong>Minotaur</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Bloodied Ferocity</span> (PHB 3)</strong> - Lashing out when you get bloodied is an awesome benefit.</p><p></p><p><strong>Goring Shove (PHB 3)</strong> - Combined with Opportunity Gore, this wreaks havoc on enemy tactics.</p><p></p><p><strong><span style="color: #0000ff">Opportunity Gore</span> (D 369)</strong> - Makes Minos serious mobility stoppers. A nice pickup for your party dynamics and for doubling as a Defender when the situation warrants it. Bear in mind this feat will likely have an expiration date, though, as Goring Charge's accuracy scaling is terrible.</p><p></p><p><strong><span style="color: #0000ff">Springing Charge</span> (PHB 3)</strong> - In all likelihood, a charge from you killed the enemy, so free repositioning and a free attack is very welcome.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Beast Within</span> (PHB 3)</strong> - +1 to hit AND damage while bloodied is sweet.</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong>Uncanny Scent (PHB 3)</strong> - Strictly better than Blind-Fight for you. Sweet.</p><p>[/sblock]</p><p></p><p><strong>Shadar-Kai</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p></p><p><strong><span style="color: #0000ff">Life on the Edge</span> (DMA 2009)</strong> - I consider this even better than Action Surge, since you get almost the same bonus to hit and some damage out of the deal. Good stuff.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Reactive Jaunt</span> (DMA 2009)</strong> - Get yourself out of a jam ASAP. Nice.</p><p>[/sblock]</p><p></p><p><strong>Shifter</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Sturdy Shifter </span>(EPG)</strong> - A good batch of THP's when you shift is nice to have.</p><p></p><p><strong>Wild Senses (PHB 2)</strong> - Reroll tracking checks, and +3 initiative. Sweet.</p><p></p><p><span style="font-size: 12px"><strong><strong>Paragon Tier</strong></strong></span></p><p></p><p><strong><span style="color: #0000ff">Beasthide Shifting </span>(PHB 2)</strong> - A little damage resistance while shifting. Nice, especially combined with the regeneration if you're a Longtooth.</p><p></p><p><strong>Cliffwalk Shifting (PHB 2)</strong> - Increases your movement options, which is always nice to have.</p><p>[/sblock]</p><p></p><p><strong>Warforged</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Heroic Tier</strong></strong></span></p><p></p><p><strong><span style="color: #00ccff">Warforged Tactics</span> (EPG)</strong> - The conditions for it are easy to fulfill, and it hands out a hit bonus. No reason why you shouldn't have this feat if you're a 'forged.</p><p>[/sblock]</p><p></p><p><strong>Wilden</strong></p><p>[sblock]</p><p></p><p><span style="font-size: 12px"><strong><strong>Epic Tier</strong></strong></span></p><p></p><p><strong>Burden of Vision (PHB 3)</strong> - A decent benefit for using a great racial power.</p><p></p><p><strong><span style="color: #0000ff">Secret of Enduring Vigor</span> (PHB 3) </strong>- Picking yourself up off the floor is a good skill to have.</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p><strong>Combat Style Feats</strong></p><p>[sblock]</p><p>The Combat Style feats are an interesting brand of feats in that their purpose is to improve specific powers. We'll only be looking at a select few powers, and those will be the ones that allow you to use Dexterity instead of Strength on certain Encounter powers when wielding certain powers.</p><p></p><p><span style="font-size: 12px"><strong><strong>Combat Style Feats (MP 2)</strong></strong></span></p><p></p><p><strong>Midnight Blade Style (Melee Light Blades)</strong></p><p>[sblock]</p><p><strong>Midnight Blade Stduent (Throw and Stab)</strong> - The list of throwable light blades is better than for most other weapons (with the Dagger as the poster boy), so this feat offers a solid benefit, should you actuall have the At-Will power.</p><p></p><p><span style="color: #00ccff"><strong>Midnight Blade Marauder</strong></span> - +1 shifting distance when you hit with an Encounter or Daily is nice, but the reason you're really here is to use Dexterity instead of Strength with your minor action attacks.</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p><strong>Exotic Weapon Feats</strong></p><p>[sblock]</p><p>As the name implies, these feats give you capacities beyond and above those a normal Weapon Proficiency feat would grant you (including scaling powers you can swap yours for), but they also burn up your Multiclass slot, so choose carefully.</p><p></p><p><strong><span style="color: #0000ff">Spiked Chain Training</span> (DMA 2009)</strong> - If you're going to pick up any of these feats, this is the first one you should be looking at. 2d4 damage is the most a Light Blade will deal in this game, and while the powers aren't all that appealing to swap in for, that's the case with virtually all the exotic weapons. If your build doesn't require Multiclassing (most will, unfortunately), take this feat.</p><p>[/sblock]</p><p></p><p><strong>Dragonmark Feats (EPG)</strong></p><p>[sblock]</p><p>Dragonmark feats are different from other Heroic Tier feats in that you: (a) can only have one of them at a time, and (b) they usually come with an associated race, which I will be noting. Note that the feat doesn't actually force you to be of that race, so if your DM agrees, you can take this feat while being a member of another race.</p><p></p><p><strong>Mark of Detection (Half-Elf)</strong> - Re-rolling Perception checks and sensing auras make you an awesome scout, plus you get some spying rituals. However, the Paragon support is just not up your alley.</p><p></p><p><strong><span style="color: #0000ff">Mark of Shadow</span> (Elf)</strong> - The feat can be of some use if you're looking to be stealthy, and the Paragon Path it opens access to is nothing short of superb.</p><p></p><p><strong><span style="color: #0000ff">Mark of Storm</span> (Half-Elf)</strong> - The benefit is awesome if you're looking to get some slide shenanigans going on, and the Paragon Path isn't half bad, either. Nice.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="LightWarden, post: 6998625, member: 6803540"] [b]Recommended Feats: Preparing to Roam [/b] The emphasis here is on 'recommended' feats: I won't be talking about feats that are rated lower than [b]Black[/b], because they're likely just not a good idea for your character or an outright trap. Overall, you have certain priorities when it comes to feats, which are described as follows: [b]1. Accuracy bonuses[/b] - Given that your second attack never happens if the first one doesn't hit, getting your hits to land is your primary priority. [b]2. Damage bonuses[/b] - Now that you have your attacks at an accuracy premium, you want as much steam behind those hits as possible. [b]3. Mobility enhancers [/b]- Charging serves you well, so anything that helps you make room to keep charging is very appreciated. [b]4. Power recovery[/b] - As an E-class, you have a limited repertoire of powers. Anything that lets you use them again is very appreciated. [b]5. Miscellaneous[/b] - Once you've taken care of the 4 above points, you can pretty much grab whatever you want, if you have the room. I like putting in a couple of defensive feats here. [b]Class Feats[/b] [sblock] [Size=3][b][b]Heroic Tier:[/b][/b][/size] [b][COLOR=#ff9900]Martial Cross-Training[/COLOR] (D 398)[/b] - Lose a use of Power Strike for a Striker Encounter power? Sign me up. [b]Good Powers to take with Martial Cross-Training[/b] [sblock] [b][COLOR=#00ccff]Answer with Steel[/COLOR] (L13, Encounter) (MP 2)[/b] - An interrupt power that gets you away from the enemy that attacked you. Awesome. [b][COLOR=#0000ff]Disruptive Strike[/COLOR] (L3, Encounter) (PHB)[/b] - An Immediate attack that imposes a penalty against an enemy who swings at you or an ally. Good stuff. [b][COLOR=#00ccff]Fox's Cunning[/COLOR] (L1, Encounter) (PHB)[/b] - Getting a reprisal MBA against an opponent that attacked you is good stuff. [b][COLOR=#00ccff]Nonchalant Collapse[/COLOR] (L23, Encounter) (MP)[/b] - A minor action attack that knocks prone. Tasty. [b][COLOR=#00ccff]Off-Hand Diversion[/COLOR] (L13, Encounter) (MP)[/b] - A minor action swing that gives everybody CA. Excellent. [b][COLOR=#0000ff]Off-Hand Strike[/COLOR] (L1, Encounter) (MP)[/b] - An attack as a minor action is nice, if a bit plain. [b][COLOR=#00ccff]Ruffling Sting[/COLOR] (L3, Encounter) (MP)[/b] - A minor action swing that gives you CA. Good stuff. [/sblock] [b]Martial Freedom (MP)[/b] - A strong bonus to fight off annoying status effects. Solid enough. [b]Martial Ploy (MP 2)[/b] - A reroll is usually significantly better than a flat +2 bonus, though you would prefer to be the recipient of this ability rather than the source. [b][COLOR=#0000ff]Precision Throw[/COLOR] (MP 2) [/b]- If you're tossing Heavy Thrown weapons and your Strength is weak, you might want this. [b][COLOR=#0000ff]Reckless Charge[/COLOR] (PrP)[/b] - An extra +1 to hit on a charge can come in handy. [Size=3][b][b]Paragon Tier:[/b][/b][/size] [b][COLOR=#00ccff]Deft Blade[/COLOR] (MP 2)[/b] - Hitting Reflex on your basic attacks is one heck of a benefit.[b][/b] [b][COLOR=#00ccff]Impaling Spear[/COLOR] (MP 2)[/b] - Hitting Reflex on your basic attacks is one heck of a benefit. [b][COLOR=#0000ff]Lashing Flail[/COLOR] (MP 2)[/b] - A slide on every attack is quite good. [b][/b] [Size=3][b][b]Epic Tier:[/b][/b][/size] [b]Epic Recovery (MP)[/b] - An extra second wind per encounter is only good for a Dwarf, since most folks aren't all that likely to even blow their first one, but you never know... [b][COLOR=#ff9900]Martial Mastery[/COLOR] (MP)[/b] - Last I checked, power recovery was kind of good. Pretty nuts for any character, especially one with as few powers as you. [b][COLOR=#0000ff]Martial Resolve [/COLOR](MP)[/b] - A very good way to help yourself out of certain conditions. If you have Martial Freedom, you're probably going to retrain it into this. [b]Second Skin (PrP)[/b] - It's not cheap on the Con requirements, but if you have it, more AC out of Hide is a nice benefit to have. [b]Surprise Action (MP)[/b] - A bit conditional, but the ability to take a whole turn in the surprise round instead of a single action rocks. [/sblock] [b]General Feats[/b] [sblock] [Size=3][b][b]Heroic Tier:[/b][/b][/size] [b][COLOR=#ff9900]Axe Expertise[/COLOR] (HotFL)[/b] - A scaling bonus to attack rolls is amazing, and a re-roll for a damage die is a decent extra benefit, too.[b] Blindfighting Warrior (HotFK) [/b]- Helps you compensate against effect that rob you of your sight, which can be nice to have, if a bit encounter-dependent. [b][COLOR=#0000ff]Cunning Stalker[/COLOR] (HotFK)[/b] - CA when you have isolation against your target. Not the easiest thing to make happen, but it's amazing if you can do it. [b]Great Fortitude/Iron Will/Lightning Reflexes (PHB)[/b] - A feat bonus for one NAD, that scales with tier. Good... if you can afford them. [b][COLOR=#0000ff]Headsman's Chop[/COLOR] (PHB 3)[/b] - A hefty damage bonus against prone enemies, it can help Axe and Heavy Blade users compete with Light Blade users in Heroic tier. [b][/b] [b][COLOR=#00ccff]Improved Defenses[/COLOR] (HotFL)[/b] - A nice, scaling bonus to your NAD's. Something that I highly recommend you grab. [b][COLOR=#0000ff]Improved Initiative[/COLOR] (PHB)[/b] - Helps you go first, which is always good to get your damage and the like across. Doesn't stack with Quick Draw. [b][COLOR=#ff9900]Light Blade Expertise [/COLOR](HotFL)[/b] - A scaling accuracy bonus, and some extra damage if you have CA. Excellent. [b][COLOR=#ff9900]Master at Arms[/COLOR] (HotFL)[/b] - A +1 to hit per tier increases your base competence by a lot, and action economy on your drawing isn't half bad either. If you want to use weapons from different types, this is your feat. [b][COLOR=#0000ff]Nimble Blade[/COLOR] (PHB) [/b]- If you like Light Blades (and as a Scout, you should), you want this feat. [b]Quick Draw (PHB)[/b] - Some action economy on drawing things, plus a bit of initiative as well. [b][COLOR=#0000ff]Resilient Focus[/COLOR] (HotFL)[/b] - +2 to all saving throws can be pretty useful. [b][COLOR=#00ccff]Silvery Glow[/COLOR] (D 386)[/b] - While it makes you worship a specific Deity and is worthless without Permafrost, this actually provides a little extra damage over Weapon Focus, which is excellent for a multiattacker. [b][COLOR=#0000ff]Skill Power[/COLOR] (PHB 3)[/b] - A nice way to expand your Utility repertoire, and keep a useful power in your back pocket. [b][COLOR=#0000ff]Spring Step[/COLOR] (PHB 3)[/b] - Prevents people from knocking you prone, then hovering 1 square outside your reach, forcing you to crawl and attack. [b][COLOR=#0000ff]Superior Fortitude[/COLOR] (HotFL)[/b] - A scaling bonus to Fortitude, and it throws in some resist all against ongoing damage as a bonus. That's pretty sweet. [b][COLOR=#0000ff]Superior Reflexes[/COLOR] (HotFL)[/b] - Gets you free combat advantage on the first turn of every fight, as well as a scaling bonus to Reflex. Pretty nice. [b][COLOR=#0000ff]Superior Will[/COLOR] (HotFL)[/b] - A big bonus to Will, and a better chance to shake off dazing and stunning. This one if tempting even if you're patching your NADs with Improved Defenses. [b]Timely Respite (PHB 2)[/b] - A free saving throw when you second wind can be pretty darned cool. [b]Toughness (PHB)[/b] - More HP is a decent benefit, if you have the room for it. [b][COLOR=#0000ff]Two-Weapon Defense[/COLOR] (PHB)[/b] - A +1 bonus to AC and Reflex for a feat is a pretty good deal. [b][COLOR=#0000ff]Two-Weapon Fighting[/COLOR] (PHB)[/b] - It provides a nice bit of extra damage, and it opens up access to some nice feats as well. [b]Vicious Advantage (PHB 3)[/b] - A nice way to expand your probabilities of getting CA. [b][COLOR=#00ccff]Weapon Focus[/COLOR] (PHB)[/b] - Damage bonus, which is absolutely golden for a Striker, especially when you can potentially get the bonus twice in one turn. [b]Weapon Proficiency (PHB)[/b] - Unlike most Strikers, the weapons you already have access to are quite good for you, so not many will take this feat. [b]Wintertouched (PHB)[/b] - Useless until you pick up Lasting Frost, but mighty when you do. Best when retrained into or picked up right at the end of Heroic Tier. [b]World Serpent's Grasp (HotFK)[/b] - Mostly a party cooperation feat for a Scout. [Size=3][b][b]Paragon Tier:[/b][/b][/size] [b][COLOR=#0000ff]Agile Opportunist[/COLOR] (PHB 2)[/b] - A nice feat to work with your Leader if he can slide you around the battlefield. [b]Armor Specialization (PHB)[/b] - Hide Armor Specialization is nice, if you can afford it. [b][COLOR=#0000ff]Critical Targeting[/COLOR] (D 387)[/b] - A neat encounter-long bonus to damage on a crit. Pretty cool. [b][COLOR=#0000ff]Danger Sense[/COLOR] (PHB)[/b] - Rerolling initiative every time can help save you from those bad rolls. [b]Deadly Axe (PHB)[/b] - A spiffy extra-damage feat for Axe wielders. You may want to pick this up at Epic, though; it doesn't do all that much without the 10% critical rate. [b]Fleet-Footed (PHB)[/b] - +1 to speed is a pretty nice use of a feat... provided you have the room. [b][COLOR=#00ccff]Lasting Frost [/COLOR](PHB)[/b] - This feat grants you permanent CA and +5 damage if you combine it with Wintertouched and a Frost weapon; cold resistance is a hurdle, but it can be overcome. [b]Light Blade Precision (PHB)[/b] - A bit conditional, but extra damage is always welcome on a Ranger, especially a Light Blade wielder. [b][COLOR=#0000ff]Repel Charge[/COLOR] (PHB 3)[/b] - This is a very nasty way to severely hamper opposing chargers. Extra brutal if you face another party of PC's with a charger in the lineup. [b][COLOR=#00ccff]Reserve Maneuver[/COLOR] (PHB 2)[/b] - Versatility notwithstanding, this feat also allows you to swap out a lackluster Paragon Path power for something a touch more... palatable. [b]Good Powers to take with Reserve Maneuver[/b] [sblock] [b][COLOR=#0000ff]Disruptive Strike[/COLOR] (L3, Encounter) (PHB)[/b] - An Immediate attack that imposes a penalty against an enemy who swings at you or an ally. Good stuff. [b][COLOR=#00ccff]Fox's Cunning[/COLOR] (L1, Encounter) (PHB)[/b] - Getting a reprisal MBA against an opponent that attacked you is good stuff. [b][COLOR=#0000ff]Off-Hand Strike[/COLOR] (L1, Encounter) (MP)[/b] - An attack as a minor action is nice, if a bit plain. [b][/b] [b][COLOR=#00ccff]Ruffling Sting[/COLOR] (L3, Encounter) (MP)[/b] - A minor action swing that gives you CA. Good stuff. [/sblock] [b][COLOR=#0000ff]Unfailing Courage[/COLOR] (D 377)[/b] - Healing on an AP is a good deal if you ask me. [Size=3][b][b]Epic Tier:[/b][/b][/size] [b][COLOR=#ff9900]Axe/Flail/Heavy Blade/Light Blade/Spear Mastery[/COLOR] (PHB)[/b] - Whatever your weapon may be, now's the time to pick up the mastery feat. Improved criticals result in a very healthy effective damage bonus thanks to the fact that you attack twice. This feat is an absolute must for you. [b]Blind-Fight (PHB)[/b] - Helps you deal with Invisible enemies in Melee. This is a pretty good idea, but you also have Utility powers that cover this need pretty well. [b][COLOR=#0000ff]Epic Fortitude/Epic Reflexes/Epic Will[/COLOR] (PHB 2)[/b] - Now this is what I call defense-boosting. If you have the room for them, this is the best way you can keep yourself from getting hammered by certain types of attacks. [b][COLOR=#0000ff]Epic Resurgence[/COLOR] (PHB)[/b] - A pretty sweet power recovery feat, especially for a multiattacker like you. [b][COLOR=#00ccff]Long Step[/COLOR] (PHB 3)[/b] - A vital feat for most Scout chargers, though it loses [COLOR=#800080][b]a lot of value[/b][/COLOR] at L29. [b][COLOR=#0000ff]Superior Initiative [/COLOR](PHB 3)[/b] - A nice upgrade for Improved Initiative. Prime real estate for retraining into. [b][COLOR=#0000ff]Triumphant Attack[/COLOR] (PHB)[/b] - Encounter-long debuffs on a critical is very sweet, especially for someone who attacks as much as you do, but your available feat slots are few and far between. [b][COLOR=#0000ff]Unfettered Stride[/COLOR] (PHB)[/b] - Ignoring difficult terrain permanently is never a bad thing to have. [/sblock] [b] Racial Feats[/b] [sblock] [b]Dragonborn[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b]Bolstering Breath (PHR: DB)[/b] - Making your Dragon Breath ally-friendly is something to consider as a front-liner. [b][COLOR=#0000ff]Dragonborn Frenzy[/COLOR] (PHB)[/b] - Damage bonus while bloodied. Nice to have around. [b][COLOR=#0000ff]Glorious Victory[/COLOR] (PHR: DB)[/b] - A free heal when you drop an opponent once per encounter. Sweet. [b]Hurl Breath (PHR: DB)[/b] - Ranged AoE capability on a Melee Ranger can be decent as an opener. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b]Corrosive Breath (PHR: DB)[/b] - An AC debuff for your racial power can serve you well. [b]Dragonbreath Warrior (MP)[/b] - Some solid element-based damage for using a good racial power every encounter? I could pay a feat for that. [b]Frost Breath (PHR: DB)[/b] - Mass slowing can be nice to have. [Size=3][b][b]Epic Tier[/b][/b][/size] [b][COLOR=#0000ff]Dissolving Breath[/COLOR] (PHR: DB)[/b] - A penalty to all defenses when you use your racial power can be sweet. [b][COLOR=#0000ff]Draconic Restoration[/COLOR] (PHR: DB)[/b] - Getting your Dragon Breath back on a second wind is pretty solid. [b][COLOR=#0000ff]Draconic Triumph[/COLOR] (PHR: DB)[/b] - Getting Dragon Breath back on a kill is awesome. [/sblock] [b]Drow[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b]Clutch of Darkness (FRPG)[/b] - Puts a little more range behind your racial abilities. [b][COLOR=#0000ff]Darkfire Targeting[/COLOR] (MP)[/b] - A nice damage bonus for using a good racial power. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b][COLOR=#00ccff]Merciless Killer[/COLOR] (FRPG)[/b] - A very sizable bonus to damage against bloodied targets that grant you CA. [/sblock] [b]Dwarf[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b][COLOR=#0000ff]Dodge Giants[/COLOR] (PHB)[/b] - After a certain point in time, almost everything you will be fighting will be Large or higher, so it's a +1 untyped bonus to AC and Reflex after that, which is a pretty good deal for a feat. [b][COLOR=#00ccff]Dwarven Weapon Training[/COLOR] (PHB)[/b] - Pick this before Weapon Focus, and retrain it out at Epic tier (unless you're using a Superior weapon, in which case you just pick Weapon Focus up at Epic). [b][COLOR=#0000ff]Resilience of Stone[/COLOR] (MP 2) [/b]- Make it even harder for them to drop you. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b]Dwarven Durability (PHB)[/b] - This feat is not as strong for you as it is for other classes because of your lower reliance on Constitution, but two surges and a boost to surge value doesn't suck. [Size=3][b][b]Epic Tier[/b][/b][/size] [b]Stoneheart Warrior (MP)[/b] - Free action second wind is made of win, but can you afford this?. [/sblock] [b]Eladrin[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b]Eladrin Soldier (PHB)[/b] - Pick this before Weapon Focus, and retrain it out at Epic tier (unless you're using a Superior weapon, in which case you just pick Weapon Focus up at Epic). Not as good as it is for other classes, because Longswords and Spears aren't exactly prime Scout weapons. [Size=3][b][b]Epic Tier[/b][/b][/size] [b]Feywild Warrior (MP)[/b] - This allows you to flit about the battlefield while smacking people in the face. Pretty cool. [/sblock] [b]Elf[/b] [sblock] [Size=3][b][b]Epic Tier[/b][/b][/size] [b][COLOR=#0000ff]Hawkeye Warrior[/COLOR] (MP)[/b] - A free +1 to hit all fight long for using a good racial power? Awesome. [/sblock] [b]Genasi[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b]Firepulse Master (D 367)[/b] - Makes a good racial power even better. [b]Extra Manifestation (FRPG)[/b] - Adds versatility to your racial arsenal. [b][COLOR=#0000ff]Primordial Surge[/COLOR] (D 367)[/b] - Considering that you are a close-range combatant, this is a huge amount of THP to have available, especially early on in your career. A very good grab. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b][COLOR=#ff9900]Shocking Flame[/COLOR] (FRPG)[/b] - Free elemental damage, and this one scales! Never leave home without it; I wouldn't (you should be manifesting one of the two types favored by this feat 24/7 anyway). [Size=3][b][b]Epic Tier[/b][/b][/size] [b][COLOR=#0000ff]Double Manifestation[/COLOR] (FRPG)[/b] - Versatility meets power. Win. [b]Elemental Warrior (MP)[/b] - A decent power recovery feat. [/sblock] [b]Githzerai[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b][COLOR=#0000ff]Githzerai Blade Master [/COLOR](D 378)[/b] - While it's unlikely that you'll be a dedicated Heavy blade dual-wielder, a free damage bonus to go with Bastard Sword proficiency isn't bad. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b]Githzerai Mobility (D 378)[/b] - A hefty bonus to all defenses against OA's will help keep you safe while you move about. [b][COLOR=#0000ff]Iron Hands[/COLOR] (PHB 3)[/b] - Free damage for using a defensive racial power? I'm in. [b][COLOR=#0000ff]Tempered Iron Mind[/COLOR] (D 378)[/b] - Gets you what you need, when you need it, which is always helpful. [Size=3][b][b]Epic Tier[/b][/b][/size] [b] Adamantine Mind (PHB 3) [/b]- Buffs your racial power. Solid. [b]Iron Body (PHB 3)[/b] - Another buff for your racial power. Could be worse. [/sblock] [b]Gnoll[/b] [sblock] [Size=3][b][b]Paragon Tier[/b][/b][/size] [b]Swift Bite (D 367)[/b] - Some goodness for bloodying an enemy. Solid enough. [/sblock] [b]Goliath[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b]Markings of the Blessed (PHB 2) [/b]- Rerolling a save is never bad. [b][COLOR=#0000ff]Markings of the Victor[/COLOR] (PHB 2)[/b] - Rerolling an attack every encounter? Sweet! [Size=3][b][b]Paragon Tier[/b][/b][/size] [b][COLOR=#0000ff]Unyielding Stone[/COLOR] (PHB 2)[/b] - A nice jump in THP when you use your racial power. Can make you hilariously hard to bring down. [Size=3][b][b]Epic Tier[/b][/b][/size] [b]Ancient Stone (PHB 2)[/b] - Another way to make yourself even tougher. [/sblock] [b]Half-Elf[/b] [sblock] [Size=3][b][b]Paragon Tier[/b][/b][/size] [b][COLOR=#00ccff]Versatile Master [/COLOR](PHB 2)[/b] - A good way to pick up a MBA that you're more suited to using. [/sblock] [b]Half-Orc[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b][COLOR=#0000ff]Anger Unleashed [/COLOR](PHB 2)[/b] - An attack bonus for getting bloodied is never bad. [b]Savage Assault (PHB 2)[/b] - Debuffs on your racial power. Solid. [b][COLOR=#0000ff]Thirst for Battle[/COLOR] (PHB 2)[/b] - +3 initiative, and a healing surge. Nice. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b][COLOR=#0000ff]Strength from Pain[/COLOR] (PHB 2)[/b] - Big damage for a turn when you're bloodied (or two turns if you bloody yourself). Nice. [b]Unrelenting Assault (PHB 2)[/b] - Damage on a miss is nothing to sneeze at. [Size=3][b][b]Epic Tier[/b][/b][/size] [b][COLOR=#00ccff]Ferocious Critical[/COLOR] (PHB 2)[/b] - A very powerful feat for a multi-attacker like the Scout, it offers a sweet accuracy and damage bonus when you get lucky. [/sblock] [b]Halfling[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b][COLOR=#0000ff]Lost in the Crowd [/COLOR](PHB)[/b] - If you're getting mobbed, this feat is a sweet way to keep yourself up and running. [b]Lucky Skirmisher (MP)[/b] - Making charge space for yourself is never a bad thing. [b][COLOR=#00ccff]Nimble Dodge[/COLOR] (MP 2)[/b] - Turns up the awesome meter on your racial power way, way up. [b][COLOR=#0000ff]Second Step[/COLOR] (D 381)[/b] - After you make 'em miss, get the hells out of there! [Size=3][b]Paragon Tier[/b][/size] [b]Underfoot (PHB) [/b]- Pretty useful to you in your quest to get next to the enemy you want to drop. [Size=3][b][b]Epic Tier[/b][/b][/size] [b][COLOR=#0000ff]Fortune's Warrior[/COLOR] (MP)[/b] - CA is not that hard to get right now, but hey, it's free. [/sblock] [b]Human[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b]Action Surge (PHB)[/b] - A hefty self-buff for Humans, it brings you a lot of accuracy right when you need it the most. [b]Stubborn Survivor (FRPG)[/b] - Saving throw bonuses are good (and hard to find), so more fuel for playing human (and for burning your AP's). [b]Twilight Training (MP 2)[/b] - I'm not sure how often having low-light vision comes up in the average game, but this is fairly important for being a dungeon-delving scouting character. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b][COLOR=#0000ff]Action Recovery[/COLOR] (PHB)[/b] - Could prove useful. [Size=3][b][b]Epic Tier[/b][/b][/size] [b]Timely Revival (MP)[/b] - A powerful way to keep yourself on your feet. [/sblock] [b]Minotaur[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b][COLOR=#00ccff]Bloodied Ferocity[/COLOR] (PHB 3)[/b] - Lashing out when you get bloodied is an awesome benefit. [b]Goring Shove (PHB 3)[/b] - Combined with Opportunity Gore, this wreaks havoc on enemy tactics. [b][COLOR=#0000ff]Opportunity Gore[/COLOR] (D 369)[/b] - Makes Minos serious mobility stoppers. A nice pickup for your party dynamics and for doubling as a Defender when the situation warrants it. Bear in mind this feat will likely have an expiration date, though, as Goring Charge's accuracy scaling is terrible. [b][COLOR=#0000ff]Springing Charge[/COLOR] (PHB 3)[/b] - In all likelihood, a charge from you killed the enemy, so free repositioning and a free attack is very welcome. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b][COLOR=#0000ff]Beast Within[/COLOR] (PHB 3)[/b] - +1 to hit AND damage while bloodied is sweet. [Size=3][b][b]Epic Tier[/b][/b][/size] [b]Uncanny Scent (PHB 3)[/b] - Strictly better than Blind-Fight for you. Sweet. [/sblock] [b]Shadar-Kai[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b][/b] [b][COLOR=#0000ff]Life on the Edge[/COLOR] (DMA 2009)[/b] - I consider this even better than Action Surge, since you get almost the same bonus to hit and some damage out of the deal. Good stuff. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b][COLOR=#0000ff]Reactive Jaunt[/COLOR] (DMA 2009)[/b] - Get yourself out of a jam ASAP. Nice. [/sblock] [b]Shifter[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b][COLOR=#0000ff]Sturdy Shifter [/COLOR](EPG)[/b] - A good batch of THP's when you shift is nice to have. [b]Wild Senses (PHB 2)[/b] - Reroll tracking checks, and +3 initiative. Sweet. [Size=3][b][b]Paragon Tier[/b][/b][/size] [b][COLOR=#0000ff]Beasthide Shifting [/COLOR](PHB 2)[/b] - A little damage resistance while shifting. Nice, especially combined with the regeneration if you're a Longtooth. [b]Cliffwalk Shifting (PHB 2)[/b] - Increases your movement options, which is always nice to have. [/sblock] [b]Warforged[/b] [sblock] [Size=3][b][b]Heroic Tier[/b][/b][/size] [b][COLOR=#00ccff]Warforged Tactics[/COLOR] (EPG)[/b] - The conditions for it are easy to fulfill, and it hands out a hit bonus. No reason why you shouldn't have this feat if you're a 'forged. [/sblock] [b]Wilden[/b] [sblock] [Size=3][b][b]Epic Tier[/b][/b][/size] [b]Burden of Vision (PHB 3)[/b] - A decent benefit for using a great racial power. [b][COLOR=#0000ff]Secret of Enduring Vigor[/COLOR] (PHB 3) [/b]- Picking yourself up off the floor is a good skill to have. [/sblock] [/sblock] [b]Combat Style Feats[/b] [sblock] The Combat Style feats are an interesting brand of feats in that their purpose is to improve specific powers. We'll only be looking at a select few powers, and those will be the ones that allow you to use Dexterity instead of Strength on certain Encounter powers when wielding certain powers. [Size=3][b][b]Combat Style Feats (MP 2)[/b][/b][/size] [b]Midnight Blade Style (Melee Light Blades)[/b] [sblock] [b]Midnight Blade Stduent (Throw and Stab)[/b] - The list of throwable light blades is better than for most other weapons (with the Dagger as the poster boy), so this feat offers a solid benefit, should you actuall have the At-Will power. [COLOR=#00ccff][b]Midnight Blade Marauder[/b][/COLOR] - +1 shifting distance when you hit with an Encounter or Daily is nice, but the reason you're really here is to use Dexterity instead of Strength with your minor action attacks. [/sblock] [/sblock] [b]Exotic Weapon Feats[/b] [sblock] As the name implies, these feats give you capacities beyond and above those a normal Weapon Proficiency feat would grant you (including scaling powers you can swap yours for), but they also burn up your Multiclass slot, so choose carefully. [b][COLOR=#0000ff]Spiked Chain Training[/COLOR] (DMA 2009)[/b] - If you're going to pick up any of these feats, this is the first one you should be looking at. 2d4 damage is the most a Light Blade will deal in this game, and while the powers aren't all that appealing to swap in for, that's the case with virtually all the exotic weapons. If your build doesn't require Multiclassing (most will, unfortunately), take this feat. [/sblock] [b]Dragonmark Feats (EPG)[/b] [sblock] Dragonmark feats are different from other Heroic Tier feats in that you: (a) can only have one of them at a time, and (b) they usually come with an associated race, which I will be noting. Note that the feat doesn't actually force you to be of that race, so if your DM agrees, you can take this feat while being a member of another race. [b]Mark of Detection (Half-Elf)[/b] - Re-rolling Perception checks and sensing auras make you an awesome scout, plus you get some spying rituals. However, the Paragon support is just not up your alley. [b][/b] [b][COLOR=#0000ff]Mark of Shadow[/COLOR] (Elf)[/b] - The feat can be of some use if you're looking to be stealthy, and the Paragon Path it opens access to is nothing short of superb. [b][COLOR=#0000ff]Mark of Storm[/COLOR] (Half-Elf)[/b] - The benefit is awesome if you're looking to get some slide shenanigans going on, and the Paragon Path isn't half bad, either. Nice. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wherever I May Roam: A Scout's Guide (by lordduskblade)
Top