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Which 11 feats would you pick for a 1st level character if ... ?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4689731" data-attributes="member: 2020"><p>Let me attempt a character under these assumptions. Say, a fighter.</p><p></p><p> Fighter 1st level</p><p></p><p> Already has:</p><p></p><p> Simple Weapon Proficiency</p><p> Martial Weapon Proficiency</p><p> Armor Proficiency, Light</p><p> Armor Proficiency, Medium</p><p> Armor Proficiency, Heavy</p><p></p><p> 11 Feats (+6 feats for 2 drawbacks)</p><p></p><p> Alertness</p><p> Blind-Fight</p><p> Combat Reflexes</p><p> Dodge</p><p> Endurance</p><p> Expertise</p><p> Improved Bull Rush</p><p> Improved Disarm</p><p> Improved Initiative</p><p> Improved Trip</p><p> Improved Unarmed Strike</p><p> Iron Will</p><p> Lightning Reflexes</p><p> Mobility</p><p> Power Attack</p><p> Quick Draw</p><p> Sunder</p><p></p><p> These are feats for the close quarters fighter. He's no horseman or bowman, and he doesn't use a weapon in either hand. He has no abilities in another class.</p><p> This warrior fights with his primary weapon and a shield, and he's ready to brawl, to get in close and personal with his foes.</p><p> Alertness, Dodge, Endurance, Iron Will, and Lightning Reflexes are the side results of his training. Blind-Fight, Combat Reflexes, Expertise, Improved Unarmed Strike, and Mobility were a part of his general training (along with his weapon and armor feats.) Improved Bull Rush, Improved Disarm, Improved Trip, Power Attack, and Sunder were specially taught to him as a brawler and close quarters warrior. Endless practice and focus granted him Improved Initiative and Quick Draw.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4689731, member: 2020"] Let me attempt a character under these assumptions. Say, a fighter. Fighter 1st level Already has: Simple Weapon Proficiency Martial Weapon Proficiency Armor Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy 11 Feats (+6 feats for 2 drawbacks) Alertness Blind-Fight Combat Reflexes Dodge Endurance Expertise Improved Bull Rush Improved Disarm Improved Initiative Improved Trip Improved Unarmed Strike Iron Will Lightning Reflexes Mobility Power Attack Quick Draw Sunder These are feats for the close quarters fighter. He's no horseman or bowman, and he doesn't use a weapon in either hand. He has no abilities in another class. This warrior fights with his primary weapon and a shield, and he's ready to brawl, to get in close and personal with his foes. Alertness, Dodge, Endurance, Iron Will, and Lightning Reflexes are the side results of his training. Blind-Fight, Combat Reflexes, Expertise, Improved Unarmed Strike, and Mobility were a part of his general training (along with his weapon and armor feats.) Improved Bull Rush, Improved Disarm, Improved Trip, Power Attack, and Sunder were specially taught to him as a brawler and close quarters warrior. Endless practice and focus granted him Improved Initiative and Quick Draw. [/QUOTE]
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